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Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the `MultiplayerClient.JoinRoom` task. The reason is typically that `Client.Room` becomes not-null but the join task still hasn't completed yet, so e.g. the ready button is still disabled.
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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RoomManager.CreateRoom(newRoom);
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});
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AddUntilStep("wait for room join", () => Client.Room != null);
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AddUntilStep("wait for room join", () => RoomJoined);
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checkPlayingUserCount(1);
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}
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