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https://github.com/osukey/osukey.git
synced 2025-05-21 21:47:31 +09:00
Fix a few more multiplayer test timeouts
These can be tested by adding a `Task.Delay(3000);` at the end of the `MultiplayerClient.JoinRoom` task. The reason is typically that `Client.Room` becomes not-null but the join task still hasn't completed yet, so e.g. the ready button is still disabled.
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7906ae2b1d
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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RoomManager.CreateRoom(newRoom);
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RoomManager.CreateRoom(newRoom);
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});
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});
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AddUntilStep("wait for room join", () => Client.Room != null);
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AddUntilStep("wait for room join", () => RoomJoined);
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checkPlayingUserCount(1);
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checkPlayingUserCount(1);
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}
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}
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@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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});
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});
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AddUntilStep("wait for join", () => Client.Room != null);
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AddUntilStep("wait for join", () => RoomManager.RoomJoined);
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}
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}
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[Test]
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[Test]
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@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Press select", () => InputManager.Key(Key.Enter));
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AddStep("Press select", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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}
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}
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[Test]
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[Test]
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@ -293,7 +293,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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@ -351,7 +351,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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}
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}
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[Test]
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[Test]
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@ -618,7 +618,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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AddAssert("local room has correct settings", () =>
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AddAssert("local room has correct settings", () =>
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{
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{
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@ -644,7 +644,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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});
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});
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => roomManager.RoomJoined);
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}
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}
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}
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}
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}
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}
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@ -78,7 +78,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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});
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});
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});
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AddUntilStep("wait for join", () => Client.Room != null);
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AddUntilStep("wait for join", () => RoomJoined);
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}
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}
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[Test]
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[Test]
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@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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});
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});
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AddUntilStep("wait for room join", () => Client.Room != null);
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AddUntilStep("wait for room join", () => RoomJoined);
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AddStep("join other user (ready)", () =>
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AddStep("join other user (ready)", () =>
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{
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{
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@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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});
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});
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AddUntilStep("wait for join", () => client.Room != null);
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AddUntilStep("wait for join", () => multiplayerScreenStack.RoomManager.RoomJoined);
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}
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}
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}
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Screens;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Tests.Visual.Multiplayer;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Tests.Visual.OnlinePlay;
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@ -76,6 +77,7 @@ namespace osu.Game.Tests.Visual
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{
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{
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public new TestMultiplayerRoomManager RoomManager { get; private set; }
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public new TestMultiplayerRoomManager RoomManager { get; private set; }
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public TestRoomRequestsHandler RequestsHandler { get; private set; }
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public TestRoomRequestsHandler RequestsHandler { get; private set; }
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public new OngoingOperationTracker OngoingOperationTracker => base.OngoingOperationTracker;
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protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager(RequestsHandler = new TestRoomRequestsHandler());
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protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager(RequestsHandler = new TestRoomRequestsHandler());
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Screens.OnlinePlay
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protected RoomManager RoomManager { get; private set; }
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protected RoomManager RoomManager { get; private set; }
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[Cached]
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[Cached]
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private readonly OngoingOperationTracker ongoingOperationTracker = new OngoingOperationTracker();
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protected readonly OngoingOperationTracker OngoingOperationTracker = new OngoingOperationTracker();
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[Resolved(CanBeNull = true)]
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[Resolved(CanBeNull = true)]
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private MusicController music { get; set; }
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private MusicController music { get; set; }
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.OnlinePlay
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screenStack = new OnlinePlaySubScreenStack { RelativeSizeAxes = Axes.Both },
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screenStack = new OnlinePlaySubScreenStack { RelativeSizeAxes = Axes.Both },
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new Header(ScreenTitle, screenStack),
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new Header(ScreenTitle, screenStack),
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RoomManager,
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RoomManager,
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ongoingOperationTracker
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OngoingOperationTracker
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}
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}
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};
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};
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}
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}
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@ -24,6 +24,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
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protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
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public bool RoomJoined => RoomManager.RoomJoined;
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private readonly bool joinRoom;
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private readonly bool joinRoom;
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protected MultiplayerTestScene(bool joinRoom = true)
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protected MultiplayerTestScene(bool joinRoom = true)
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@ -61,7 +63,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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if (joinRoom)
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if (joinRoom)
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{
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{
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AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value));
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AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value));
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AddUntilStep("wait for room join", () => Client.Room != null);
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AddUntilStep("wait for room join", () => RoomJoined);
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Components;
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@ -15,6 +16,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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/// </summary>
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/// </summary>
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public class TestMultiplayerRoomManager : MultiplayerRoomManager
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public class TestMultiplayerRoomManager : MultiplayerRoomManager
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{
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{
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public bool RoomJoined { get; private set; }
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private readonly TestRoomRequestsHandler requestsHandler;
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private readonly TestRoomRequestsHandler requestsHandler;
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public TestMultiplayerRoomManager(TestRoomRequestsHandler requestsHandler)
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public TestMultiplayerRoomManager(TestRoomRequestsHandler requestsHandler)
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@ -24,6 +27,30 @@ namespace osu.Game.Tests.Visual.Multiplayer
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public IReadOnlyList<Room> ServerSideRooms => requestsHandler.ServerSideRooms;
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public IReadOnlyList<Room> ServerSideRooms => requestsHandler.ServerSideRooms;
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public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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base.CreateRoom(room, r =>
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{
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onSuccess?.Invoke(r);
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RoomJoined = true;
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}, onError);
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}
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public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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base.JoinRoom(room, password, r =>
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{
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onSuccess?.Invoke(r);
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RoomJoined = true;
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}, onError);
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}
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public override void PartRoom()
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{
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base.PartRoom();
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RoomJoined = false;
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}
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/// <summary>
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/// <summary>
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/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
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/// Adds a room to a local "server-side" list that's returned when a <see cref="GetRoomsRequest"/> is fired.
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/// </summary>
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/// </summary>
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