Merge branch 'master' into improve-difficulty-icons

This commit is contained in:
Dan Balasescu
2018-07-13 18:27:43 +09:00
committed by GitHub
2 changed files with 16 additions and 2 deletions

View File

@ -92,7 +92,7 @@ namespace osu.Game.Beatmaps
// by setting the model here, we can update the noline set id below. // by setting the model here, we can update the noline set id below.
b.BeatmapSet = model; b.BeatmapSet = model;
fetchAndPopulateOnlineIDs(b); fetchAndPopulateOnlineIDs(b, model.Beatmaps);
} }
// check if a set already exists with the same online id, delete if it does. // check if a set already exists with the same online id, delete if it does.
@ -396,9 +396,10 @@ namespace osu.Game.Beatmaps
/// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties. /// Query the API to populate mising OnlineBeatmapID / OnlineBeatmapSetID properties.
/// </summary> /// </summary>
/// <param name="beatmap">The beatmap to populate.</param> /// <param name="beatmap">The beatmap to populate.</param>
/// <param name="otherBeatmaps">The other beatmaps contained within this set.</param>
/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param> /// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
/// <returns>True if population was successful.</returns> /// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, bool force = false) private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
{ {
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null) if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
return true; return true;
@ -418,6 +419,12 @@ namespace osu.Game.Beatmaps
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database); Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
if (otherBeatmaps.Any(b => b.OnlineBeatmapID == res.OnlineBeatmapID))
{
Logger.Log("Another beatmap in the same set already mapped to this ID. We'll skip adding it this time.", LoggingTarget.Database);
return false;
}
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID; beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
beatmap.OnlineBeatmapID = res.OnlineBeatmapID; beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
return true; return true;

View File

@ -158,6 +158,13 @@ namespace osu.Game.Overlays.Profile
} }
} }
}, },
new Box // this is a temporary workaround for incorrect masking behaviour of FillMode.Fill used in UserCoverBackground (see https://github.com/ppy/osu-framework/issues/1675)
{
RelativeSizeAxes = Axes.X,
Height = 1,
Y = cover_height,
Colour = OsuColour.Gray(34),
},
infoTextLeft = new LinkFlowContainer(t => t.TextSize = 14) infoTextLeft = new LinkFlowContainer(t => t.TextSize = 14)
{ {
X = UserProfileOverlay.CONTENT_X_MARGIN, X = UserProfileOverlay.CONTENT_X_MARGIN,