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Tidy up weird bind logic
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@ -187,13 +187,7 @@ namespace osu.Game.Overlays.Volume
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}
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};
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Bindable.ValueChanged += volume =>
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{
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this.TransformTo("DisplayVolume",
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volume.NewValue,
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400,
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Easing.OutQuint);
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};
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Bindable.ValueChanged += volume => { this.TransformTo(nameof(DisplayVolume), volume.NewValue, 400, Easing.OutQuint); };
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bgProgress.Current.Value = 0.75f;
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}
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