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Actually implement blurring fix
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@ -48,6 +48,7 @@ namespace osu.Game.Screens.Backgrounds
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Background.FadeOut(250);
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Background.Expire();
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}
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b.Depth = newDepth;
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FadeContainer.Add(Background = b);
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Background.BlurSigma = BlurTarget;
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@ -158,9 +158,12 @@ namespace osu.Game.Screens.Play
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protected override bool OnHover(HoverEvent e)
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{
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// restore our screen defaults
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InitializeBackgroundElements();
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if (this.IsCurrentScreen())
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{
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InitializeBackgroundElements();
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Background.EnableUserDim.Value = false;
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}
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return base.OnHover(e);
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}
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