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https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Actually implement blurring fix
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@ -162,6 +162,7 @@ namespace osu.Game.Tests.Visual
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AddUntilStep(() =>
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AddUntilStep(() =>
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{
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{
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if (songSelect.IsCurrentScreen()) return true;
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if (songSelect.IsCurrentScreen()) return true;
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songSelect.MakeCurrent();
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songSelect.MakeCurrent();
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return false;
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return false;
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}, "Wait for song select is current");
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}, "Wait for song select is current");
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@ -264,13 +265,16 @@ namespace osu.Game.Tests.Visual
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{
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{
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createSongSelect();
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createSongSelect();
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AddStep("Start player loader", () => { songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
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AddStep("Start player loader", () =>
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{
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songSelect.Push(playerLoader = new DimAccessiblePlayerLoader(player = new DimAccessiblePlayer
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{
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{
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AllowLeadIn = false,
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AllowLeadIn = false,
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AllowResults = false,
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AllowResults = false,
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AllowPause = allowPause,
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AllowPause = allowPause,
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Ready = true,
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Ready = true,
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})); });
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}));
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});
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AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load");
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AddUntilStep(() => playerLoader.IsLoaded, "Wait for Player Loader to load");
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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AddUntilStep(() => player.IsLoaded, "Wait for player to load");
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AddUntilStep(() => player.IsLoaded, "Wait for player to load");
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@ -355,6 +359,7 @@ namespace osu.Game.Tests.Visual
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}
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}
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public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
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public UserDimContainer CurrentStoryboardContainer => StoryboardContainer;
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// Whether or not the player should be allowed to load.
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// Whether or not the player should be allowed to load.
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public bool Ready;
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public bool Ready;
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@ -430,6 +435,7 @@ namespace osu.Game.Tests.Visual
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: base(isStoryboard)
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: base(isStoryboard)
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{
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{
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}
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}
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public Color4 CurrentColour => DimContainer.Colour;
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public Color4 CurrentColour => DimContainer.Colour;
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public float CurrentAlpha => DimContainer.Alpha;
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public float CurrentAlpha => DimContainer.Alpha;
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}
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}
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@ -48,6 +48,7 @@ namespace osu.Game.Screens.Backgrounds
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Background.FadeOut(250);
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Background.FadeOut(250);
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Background.Expire();
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Background.Expire();
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}
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}
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b.Depth = newDepth;
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b.Depth = newDepth;
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FadeContainer.Add(Background = b);
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FadeContainer.Add(Background = b);
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Background.BlurSigma = BlurTarget;
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Background.BlurSigma = BlurTarget;
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@ -158,9 +158,12 @@ namespace osu.Game.Screens.Play
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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// restore our screen defaults
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// restore our screen defaults
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InitializeBackgroundElements();
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if (this.IsCurrentScreen())
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if (this.IsCurrentScreen())
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{
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InitializeBackgroundElements();
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Background.EnableUserDim.Value = false;
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Background.EnableUserDim.Value = false;
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}
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return base.OnHover(e);
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return base.OnHover(e);
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}
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}
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