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Merge branch 'master' into more-accurate-most-common-bpm
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@ -88,15 +88,7 @@ namespace osu.Game.Beatmaps
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IBeatmap IBeatmap.Clone() => Clone();
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public Beatmap<T> Clone()
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{
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var clone = (Beatmap<T>)MemberwiseClone();
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clone.ControlPointInfo = ControlPointInfo.CreateCopy();
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// todo: deep clone other elements as required.
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return clone;
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}
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public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
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}
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public class Beatmap : Beatmap<HitObject>
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@ -7,7 +7,6 @@ using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Dapper;
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using Microsoft.Data.Sqlite;
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using osu.Framework.Development;
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using osu.Framework.IO.Network;
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@ -154,20 +153,31 @@ namespace osu.Game.Beatmaps
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{
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using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
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{
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var found = db.QuerySingleOrDefault<CachedOnlineBeatmapLookup>(
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"SELECT * FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path", beatmap);
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db.Open();
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if (found != null)
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using (var cmd = db.CreateCommand())
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{
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var status = (BeatmapSetOnlineStatus)found.approved;
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cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
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beatmap.Status = status;
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beatmap.BeatmapSet.Status = status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = found.beatmapset_id;
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beatmap.OnlineBeatmapID = found.beatmap_id;
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cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
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cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
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cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
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LogForModel(set, $"Cached local retrieval for {beatmap}.");
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return true;
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using (var reader = cmd.ExecuteReader())
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{
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if (reader.Read())
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{
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var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
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beatmap.Status = status;
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beatmap.BeatmapSet.Status = status;
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beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
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beatmap.OnlineBeatmapID = reader.GetInt32(1);
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LogForModel(set, $"Cached local retrieval for {beatmap}.");
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return true;
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}
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}
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}
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}
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}
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@ -31,6 +31,11 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public BeatmapSetOnlineStatus Status { get; set; }
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/// <summary>
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/// Whether or not this beatmap set has explicit content.
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/// </summary>
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public bool HasExplicitContent { get; set; }
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/// <summary>
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/// Whether or not this beatmap set has a background video.
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/// </summary>
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@ -139,7 +139,7 @@ namespace osu.Game.Beatmaps.Formats
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// this is random as hell but taken straight from osu-stable.
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frameDelay = Math.Round(0.015 * frameDelay) * 1.186 * (1000 / 60f);
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var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
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var loopType = split.Length > 8 ? parseAnimationLoopType(split[8]) : AnimationLoopType.LoopForever;
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storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
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storyboard.GetLayer(layer).Add(storyboardSprite);
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break;
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@ -341,6 +341,12 @@ namespace osu.Game.Beatmaps.Formats
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}
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}
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private AnimationLoopType parseAnimationLoopType(string value)
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{
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var parsed = (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), value);
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return Enum.IsDefined(typeof(AnimationLoopType), parsed) ? parsed : AnimationLoopType.LoopForever;
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}
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private void handleVariables(string line)
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{
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var pair = SplitKeyVal(line, '=');
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@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// The control points in this beatmap.
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/// </summary>
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ControlPointInfo ControlPointInfo { get; }
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ControlPointInfo ControlPointInfo { get; set; }
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/// <summary>
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/// The breaks in this beatmap.
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