Rename "client" fields in tests to specify whether spectator or multiplayer

This commit is contained in:
Dean Herbert
2022-02-16 09:43:28 +09:00
parent 187870b794
commit 6a08fd57ef
24 changed files with 309 additions and 310 deletions

View File

@ -21,8 +21,8 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
var user = new APIUser { Id = 33 };
AddRepeatStep("add user multiple times", () => Client.AddUser(user), 3);
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3);
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
}
[Test]
@ -30,11 +30,11 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
var user = new APIUser { Id = 44 };
AddStep("add user", () => Client.AddUser(user));
AddAssert("room has 2 users", () => Client.Room?.Users.Count == 2);
AddStep("add user", () => MultiplayerClient.AddUser(user));
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => Client.RemoveUser(user), 3);
AddAssert("room has 1 user", () => Client.Room?.Users.Count == 1);
AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3);
AddAssert("room has 1 user", () => MultiplayerClient.Room?.Users.Count == 1);
}
[Test]
@ -42,7 +42,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
int id = 2000;
AddRepeatStep("add some users", () => Client.AddUser(new APIUser { Id = id++ }), 5);
AddRepeatStep("add some users", () => MultiplayerClient.AddUser(new APIUser { Id = id++ }), 5);
checkPlayingUserCount(0);
changeState(3, MultiplayerUserState.WaitingForLoad);
@ -57,17 +57,17 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
changeState(6, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(6);
AddStep("another user left", () => Client.RemoveUser((Client.Room?.Users.Last().User).AsNonNull()));
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.Room?.Users.Last().User).AsNonNull()));
checkPlayingUserCount(5);
AddStep("leave room", () => Client.LeaveRoom());
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
checkPlayingUserCount(0);
}
[Test]
public void TestPlayingUsersUpdatedOnJoin()
{
AddStep("leave room", () => Client.LeaveRoom());
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
AddUntilStep("wait for room part", () => !RoomJoined);
AddStep("create room initially in gameplay", () =>
@ -76,7 +76,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.RoomID.Value = null;
Client.RoomSetupAction = room =>
MultiplayerClient.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
room.Users.Add(new MultiplayerRoomUser(PLAYER_1_ID)
@ -94,15 +94,15 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
}
private void checkPlayingUserCount(int expectedCount)
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => Client.CurrentMatchPlayingUserIds.Count == expectedCount);
=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count == expectedCount);
private void changeState(int userCount, MultiplayerUserState state)
=> AddStep($"{"user".ToQuantity(userCount)} in {state}", () =>
{
for (int i = 0; i < userCount; ++i)
{
int userId = Client.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
Client.ChangeUserState(userId, state);
int userId = MultiplayerClient.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
MultiplayerClient.ChangeUserState(userId, state);
}
});
}