mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Rename "client" fields in tests to specify whether spectator or multiplayer
This commit is contained in:
@ -37,10 +37,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddStep("end joining room", () => joiningRoomOperation.Dispose());
|
||||
assertButtonEnableState(true);
|
||||
|
||||
AddStep("disconnect client", () => Client.Disconnect());
|
||||
AddStep("disconnect client", () => MultiplayerClient.Disconnect());
|
||||
assertButtonEnableState(false);
|
||||
|
||||
AddStep("re-connect client", () => Client.Connect());
|
||||
AddStep("re-connect client", () => MultiplayerClient.Connect());
|
||||
assertButtonEnableState(true);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user