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Rename "client" fields in tests to specify whether spectator or multiplayer
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@ -60,8 +60,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("start players silently", () =>
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{
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OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
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OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
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OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
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OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
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playingUsers.Add(new MultiplayerRoomUser(PLAYER_1_ID));
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playingUsers.Add(new MultiplayerRoomUser(PLAYER_2_ID));
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@ -121,13 +121,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("start players", () =>
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{
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var player1 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
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var player1 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_1_ID }, true);
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player1.MatchState = new TeamVersusUserState
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{
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TeamID = 0,
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};
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var player2 = OnlinePlayDependencies.Client.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
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var player2 = OnlinePlayDependencies.MultiplayerClient.AddUser(new APIUser { Id = PLAYER_2_ID }, true);
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player2.MatchState = new TeamVersusUserState
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{
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TeamID = 1,
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@ -396,7 +396,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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User = new APIUser { Id = id },
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};
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OnlinePlayDependencies.Client.AddUser(user.User, true);
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OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
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SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
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playingUsers.Add(user);
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@ -410,7 +410,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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var user = playingUsers.Single(u => u.UserID == userId);
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OnlinePlayDependencies.Client.RemoveUser(user.User.AsNonNull());
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OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
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SpectatorClient.EndPlay(userId);
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playingUsers.Remove(user);
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