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Rename "client" fields in tests to specify whether spectator or multiplayer
This commit is contained in:
@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private TestMultiplayerComponents multiplayerComponents;
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private TestMultiplayerClient client => multiplayerComponents.Client;
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private TestMultiplayerClient multiplayerClient => multiplayerComponents.MultiplayerClient;
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private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
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[BackgroundDependencyLoader]
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@ -109,66 +109,66 @@ namespace osu.Game.Tests.Visual.Multiplayer
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// all ready
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AddUntilStep("all players ready", () =>
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{
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var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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if (nextUnready != null)
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client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
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multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
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return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
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return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
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});
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AddStep("unready all players at once", () =>
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{
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Debug.Assert(client.Room != null);
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Debug.Assert(multiplayerClient.Room != null);
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foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
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foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
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});
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AddStep("ready all players at once", () =>
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{
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Debug.Assert(client.Room != null);
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Debug.Assert(multiplayerClient.Room != null);
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foreach (var u in client.Room.Users) client.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
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foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
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});
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}
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private void addRandomPlayer()
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{
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int randomUser = RNG.Next(200000, 500000);
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client.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
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multiplayerClient.AddUser(new APIUser { Id = randomUser, Username = $"user {randomUser}" });
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}
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private void removeLastUser()
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{
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APIUser lastUser = client.Room?.Users.Last().User;
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APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
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if (lastUser == null || lastUser == client.LocalUser?.User)
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if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
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return;
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client.RemoveUser(lastUser);
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multiplayerClient.RemoveUser(lastUser);
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}
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private void kickLastUser()
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{
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APIUser lastUser = client.Room?.Users.Last().User;
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APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
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if (lastUser == null || lastUser == client.LocalUser?.User)
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if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
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return;
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client.KickUser(lastUser.Id);
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multiplayerClient.KickUser(lastUser.Id);
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}
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private void markNextPlayerReady()
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{
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var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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if (nextUnready != null)
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client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
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multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
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}
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private void markNextPlayerIdle()
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{
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var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
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var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
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if (nextUnready != null)
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client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
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multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
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}
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private void performRandomAction()
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@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Press select", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.RoomJoined);
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AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
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}
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[Test]
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@ -237,8 +237,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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}
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[Test]
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@ -297,10 +297,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.RoomJoined);
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AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
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AddAssert("Check participant count correct", () => client.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant list contains user", () => client.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
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AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
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}
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[Test]
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@ -320,7 +320,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddAssert("room has password", () => client.APIRoom?.Password.Value == "password");
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AddAssert("room has password", () => multiplayerClient.APIRoom?.Password.Value == "password");
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}
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[Test]
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@ -355,7 +355,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("press join room button", () => passwordEntryPopover.ChildrenOfType<OsuButton>().First().TriggerClick());
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.RoomJoined);
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AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
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}
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[Test]
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@ -375,8 +375,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddStep("change password", () => client.ChangeSettings(password: "password2"));
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AddUntilStep("local password changed", () => client.APIRoom?.Password.Value == "password2");
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AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2"));
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AddUntilStep("local password changed", () => multiplayerClient.APIRoom?.Password.Value == "password2");
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}
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[Test]
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@ -398,7 +398,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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pressReadyButton();
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
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AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
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}
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[Test]
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@ -422,22 +422,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Enter song select", () =>
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{
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var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
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});
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AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
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AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
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AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
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AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != client.Room?.Playlist.First().BeatmapID);
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AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
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AddStep("start match externally", () => client.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
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AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
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}
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[Test]
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@ -461,22 +461,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Enter song select", () =>
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{
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var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
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});
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AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
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AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
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AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
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AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != client.Room?.Playlist.First().RulesetID);
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AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
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AddStep("start match externally", () => client.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == client.Room?.Playlist.First().RulesetID);
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AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
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}
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[Test]
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@ -500,22 +500,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("Enter song select", () =>
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{
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var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
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});
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AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
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AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddAssert("Mods don't match current item", () => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddStep("start match externally", () => client.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
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AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(client.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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AddAssert("Mods match current item", () => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
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}
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[Test]
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@ -536,18 +536,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join other user (ready, host)", () =>
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{
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client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
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client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
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multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
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multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
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});
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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ClickButtonWhenEnabled<MultiplayerSpectateButton>();
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AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("start match externally", () => client.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddAssert("play not started", () => multiplayerComponents.IsCurrentScreen());
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}
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@ -572,16 +572,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join other user (ready, host)", () =>
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{
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client.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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client.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
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client.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
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multiplayerClient.AddUser(new APIUser { Id = MultiplayerTestScene.PLAYER_1_ID, Username = "Other" });
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multiplayerClient.TransferHost(MultiplayerTestScene.PLAYER_1_ID);
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multiplayerClient.ChangeUserState(MultiplayerTestScene.PLAYER_1_ID, MultiplayerUserState.Ready);
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});
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ClickButtonWhenEnabled<MultiplayerSpectateButton>();
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AddUntilStep("wait for spectating user state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddUntilStep("wait for spectating user state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("start match externally", () => client.StartMatch());
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AddStep("start match externally", () => multiplayerClient.StartMatch());
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AddStep("restore beatmap", () =>
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{
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@ -608,7 +608,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddStep("disconnect", () => client.Disconnect());
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AddStep("disconnect", () => multiplayerClient.Disconnect());
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AddUntilStep("back in lounge", () => this.ChildrenOfType<LoungeSubScreen>().FirstOrDefault()?.IsCurrentScreen() == true);
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}
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@ -718,7 +718,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("join room", () => InputManager.Key(Key.Enter));
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AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
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AddUntilStep("wait for join", () => client.RoomJoined);
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AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
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AddAssert("local room has correct settings", () =>
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{
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@ -745,11 +745,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
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AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
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AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
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AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
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AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
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AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
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pressReadyButton(1234);
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AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
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@ -761,7 +761,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
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AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
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AddUntilStep("user state is idle", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
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}
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[Test]
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@ -781,16 +781,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddStep("set spectating state", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
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AddUntilStep("state set to spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("set spectating state", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
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AddUntilStep("state set to spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
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AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
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AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
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AddStep("set other user ready", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready));
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pressReadyButton(1234);
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AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
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AddStep("set other user loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
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AddStep("set other user finished play", () => client.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
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AddStep("set other user loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
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AddStep("set other user finished play", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
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AddStep("press back button and exit", () =>
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{
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@ -800,7 +800,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
|
||||
AddWaitStep("wait for possible state change", 5);
|
||||
AddUntilStep("user state is spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddUntilStep("user state is spectating", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -822,13 +822,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
enterGameplay();
|
||||
|
||||
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
|
||||
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
|
||||
{
|
||||
BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID
|
||||
})).WaitSafely());
|
||||
|
||||
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
|
||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
|
||||
|
||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
|
||||
@ -853,16 +853,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
enterGameplay();
|
||||
|
||||
AddStep("join other user", () => client.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => client.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
|
||||
AddStep("join other user", () => multiplayerClient.AddUser(new APIUser { Id = 1234 }));
|
||||
AddStep("add item as other user", () => multiplayerClient.AddUserPlaylistItem(1234, new MultiplayerPlaylistItem(new PlaylistItem
|
||||
{
|
||||
BeatmapID = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo.OnlineID
|
||||
})).WaitSafely());
|
||||
|
||||
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
|
||||
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
|
||||
|
||||
AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2).WaitSafely());
|
||||
AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
|
||||
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
|
||||
AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
|
||||
|
||||
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
|
||||
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
|
||||
@ -886,17 +886,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("join other user and make host", () =>
|
||||
{
|
||||
client.AddUser(new APIUser { Id = 1234 });
|
||||
client.TransferHost(1234);
|
||||
multiplayerClient.AddUser(new APIUser { Id = 1234 });
|
||||
multiplayerClient.TransferHost(1234);
|
||||
});
|
||||
|
||||
AddStep("set local user spectating", () => client.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
|
||||
AddUntilStep("wait for spectating state", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
AddStep("set local user spectating", () => multiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
|
||||
AddUntilStep("wait for spectating state", () => multiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
|
||||
|
||||
runGameplay();
|
||||
|
||||
AddStep("exit gameplay for other user", () => client.ChangeUserState(1234, MultiplayerUserState.Idle));
|
||||
AddUntilStep("wait for room to be idle", () => client.Room?.State == MultiplayerRoomState.Open);
|
||||
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
|
||||
AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
|
||||
|
||||
runGameplay();
|
||||
|
||||
@ -904,13 +904,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
AddStep("start match by other user", () =>
|
||||
{
|
||||
client.ChangeUserState(1234, MultiplayerUserState.Ready);
|
||||
client.StartMatch();
|
||||
multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready);
|
||||
multiplayerClient.StartMatch();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for loading", () => client.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
AddStep("set player loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
||||
AddUntilStep("wait for gameplay to start", () => client.Room?.State == MultiplayerRoomState.Playing);
|
||||
AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
|
||||
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
|
||||
AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
|
||||
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
|
||||
}
|
||||
}
|
||||
@ -935,7 +935,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("click ready button", () =>
|
||||
{
|
||||
user = playingUserId == null ? client.LocalUser : client.Room?.Users.Single(u => u.UserID == playingUserId);
|
||||
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
|
||||
lastState = user?.State ?? MultiplayerUserState.Idle;
|
||||
|
||||
InputManager.MoveMouseTo(readyButton);
|
||||
@ -955,7 +955,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
ClickButtonWhenEnabled<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>();
|
||||
|
||||
AddUntilStep("wait for join", () => client.RoomJoined);
|
||||
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user