Rename "client" fields in tests to specify whether spectator or multiplayer

This commit is contained in:
Dean Herbert
2022-02-16 09:43:28 +09:00
parent 187870b794
commit 6a08fd57ef
24 changed files with 309 additions and 310 deletions

View File

@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual
public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
public readonly TestMultiplayerClient MultiplayerClient;
[Cached(typeof(UserLookupCache))]
private readonly UserLookupCache userLookupCache = new TestUserLookupCache();
@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual
{
userLookupCache,
beatmapLookupCache,
Client = new TestMultiplayerClient(RoomManager),
MultiplayerClient = new TestMultiplayerClient(RoomManager),
screenStack = new OsuScreenStack
{
Name = nameof(TestMultiplayerComponents),