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Rename "client" fields in tests to specify whether spectator or multiplayer
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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual
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public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded;
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[Cached(typeof(MultiplayerClient))]
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public readonly TestMultiplayerClient Client;
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public readonly TestMultiplayerClient MultiplayerClient;
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[Cached(typeof(UserLookupCache))]
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private readonly UserLookupCache userLookupCache = new TestUserLookupCache();
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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual
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{
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userLookupCache,
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beatmapLookupCache,
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Client = new TestMultiplayerClient(RoomManager),
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MultiplayerClient = new TestMultiplayerClient(RoomManager),
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screenStack = new OsuScreenStack
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{
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Name = nameof(TestMultiplayerComponents),
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