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Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
This commit is contained in:
@ -113,14 +113,14 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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new BeatmapInfo
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{
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OnlineBeatmapID = i * 1024,
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OnlineID = i * 1024,
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Metadata = metadata,
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BaseDifficulty = difficulty,
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
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},
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new BeatmapInfo
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{
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OnlineBeatmapID = i * 2048,
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OnlineID = i * 2048,
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Metadata = metadata,
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BaseDifficulty = difficulty,
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Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
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@ -145,11 +145,11 @@ namespace osu.Game.Tests.Visual.Navigation
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private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
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{
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Predicate<BeatmapInfo> pred = b => b.OnlineBeatmapID == importedID * 2048;
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Predicate<BeatmapInfo> pred = b => b.OnlineID == importedID * 2048;
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AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
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AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 2048);
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AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineID == importedID * 2048);
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AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
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}
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}
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