mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Make HitObjects construct nested hit objects
This commit is contained in:
@ -37,9 +37,9 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
/// </summary>
|
||||
public CatchHitObject HyperDashTarget;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
|
||||
}
|
||||
|
Reference in New Issue
Block a user