mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Make HitObjects construct nested hit objects
This commit is contained in:
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
|
||||
};
|
||||
|
||||
foreach (CatchHitObject tick in s.Ticks)
|
||||
foreach (CatchHitObject tick in s.NestedHitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
TinyDroplet tiny = tick as TinyDroplet;
|
||||
if (tiny != null)
|
||||
|
Reference in New Issue
Block a user