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Make HitObjects construct nested hit objects
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@ -11,8 +11,6 @@ using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using osu.Framework.Lists;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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@ -30,14 +28,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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public double Velocity;
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public double TickDistance;
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private ControlPointInfo controlPointInfo;
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private BeatmapDifficulty difficulty;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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this.controlPointInfo = controlPointInfo;
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this.difficulty = difficulty;
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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@ -48,95 +41,94 @@ namespace osu.Game.Rulesets.Catch.Objects
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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}
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public IEnumerable<CatchHitObject> Ticks
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protected override void CreateNestedHitObjects()
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{
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get
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base.CreateNestedHitObjects();
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createTicks();
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}
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private void createTicks()
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{
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if (TickDistance == 0)
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return;
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var repeatDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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AddNested(new Fruit
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{
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SortedList<CatchHitObject> ticks = new SortedList<CatchHitObject>((a, b) => a.StartTime.CompareTo(b.StartTime));
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = StartTime,
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X = X
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});
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if (TickDistance == 0)
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return ticks;
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var reversed = repeat % 2 == 1;
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var repeatDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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ticks.Add(new Fruit
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for (var d = tickDistance; d <= length; d += tickDistance)
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{
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = StartTime,
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X = X
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});
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if (d > length - minDistanceFromEnd)
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break;
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for (var repeat = 0; repeat < RepeatCount; repeat++)
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{
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var reversed = repeat % 2 == 1;
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var timeProgress = d / length;
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var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
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for (var d = tickDistance; d <= length; d += tickDistance)
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var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
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AddNested(new Droplet
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{
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if (d > length - minDistanceFromEnd)
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break;
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var timeProgress = d / length;
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var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
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var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
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ticks.Add(new Droplet
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{
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StartTime = lastTickTime,
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ComboColour = ComboColour,
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X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}))
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});
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}
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double tinyTickInterval = tickDistance / length * repeatDuration;
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while (tinyTickInterval > 100)
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tinyTickInterval /= 2;
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for (double t = 0; t < repeatDuration; t += tinyTickInterval)
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{
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double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
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ticks.Add(new TinyDroplet
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{
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StartTime = repeatStartTime + t,
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ComboColour = ComboColour,
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X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}))
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});
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}
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ticks.Add(new Fruit
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{
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Samples = Samples,
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StartTime = lastTickTime,
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ComboColour = ComboColour,
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StartTime = repeatStartTime + repeatDuration,
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X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}))
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});
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}
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if (controlPointInfo != null && difficulty != null)
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ticks.ForEach(t => t.ApplyDefaults(controlPointInfo, difficulty));
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double tinyTickInterval = tickDistance / length * repeatDuration;
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while (tinyTickInterval > 100)
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tinyTickInterval /= 2;
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return ticks;
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for (double t = 0; t < repeatDuration; t += tinyTickInterval)
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{
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double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
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AddNested(new TinyDroplet
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{
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StartTime = repeatStartTime + t,
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ComboColour = ComboColour,
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X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
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{
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Bank = s.Bank,
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Name = @"slidertick",
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Volume = s.Volume
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}))
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});
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}
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AddNested(new Fruit
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{
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Samples = Samples,
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ComboColour = ComboColour,
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StartTime = repeatStartTime + repeatDuration,
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X = Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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}
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}
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public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
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public float EndX => Curve.PositionAt(ProgressAt(1)).X / CatchPlayfield.BASE_WIDTH;
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