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Make HitObjects construct nested hit objects
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@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Mania.Objects
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[JsonIgnore]
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public HitWindows HitWindows { get; protected set; } = new HitWindows();
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows = new HitWindows(difficulty.OverallDifficulty);
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}
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