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Make HitObjects construct nested hit objects
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
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// Ticks
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int tickCount = holdNote.Ticks.Count();
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int tickCount = holdNote.NestedHitObjects.OfType<HoldNoteTick>().Count();
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for (int i = 0; i < tickCount; i++)
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AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
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}
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