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Make HitObjects construct nested hit objects
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@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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return HitResult.Miss;
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}
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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