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Make HitObjects construct nested hit objects
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
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});
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foreach (var tick in drumRoll.Ticks)
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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var newTick = new DrawableDrumRollTick(tick);
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newTick.OnJudgement += onTickJudgement;
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