Make HitObjects construct nested hit objects

This commit is contained in:
smoogipoo
2017-12-22 21:42:54 +09:00
parent 6ef575c005
commit 6a29f6020a
22 changed files with 216 additions and 242 deletions

View File

@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
});
foreach (var tick in drumRoll.Ticks)
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
var newTick = new DrawableDrumRollTick(tick);
newTick.OnJudgement += onTickJudgement;