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Make HitObjects construct nested hit objects
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@ -3,6 +3,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Taiko.Objects;
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@ -83,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
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}
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else if (drumRoll != null)
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{
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foreach (var tick in drumRoll.Ticks)
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
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hitButton = !hitButton;
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