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Make HitObjects construct nested hit objects
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -88,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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}
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else if (obj is DrumRoll)
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{
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for (int i = 0; i < ((DrumRoll)obj).TotalTicks; i++)
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for (int i = 0; i < ((DrumRoll)obj).NestedHitObjects.OfType<DrumRollTick>().Count(); i++)
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{
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AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
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