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https://github.com/osukey/osukey.git
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Make HitObjects construct nested hit objects
This commit is contained in:
@ -37,9 +37,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// </summary>
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public CatchHitObject HyperDashTarget;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using OpenTK;
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@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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RelativeChildSize = new Vector2(1, (float)HitObject.Duration)
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};
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foreach (CatchHitObject tick in s.Ticks)
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foreach (CatchHitObject tick in s.NestedHitObjects.OfType<CatchHitObject>())
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{
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TinyDroplet tiny = tick as TinyDroplet;
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if (tiny != null)
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@ -11,8 +11,6 @@ using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK;
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using osu.Framework.Lists;
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using osu.Framework.Extensions.IEnumerableExtensions;
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namespace osu.Game.Rulesets.Catch.Objects
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{
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@ -30,14 +28,9 @@ namespace osu.Game.Rulesets.Catch.Objects
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public double Velocity;
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public double TickDistance;
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private ControlPointInfo controlPointInfo;
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private BeatmapDifficulty difficulty;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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this.controlPointInfo = controlPointInfo;
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this.difficulty = difficulty;
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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@ -48,14 +41,17 @@ namespace osu.Game.Rulesets.Catch.Objects
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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}
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public IEnumerable<CatchHitObject> Ticks
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protected override void CreateNestedHitObjects()
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{
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get
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{
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SortedList<CatchHitObject> ticks = new SortedList<CatchHitObject>((a, b) => a.StartTime.CompareTo(b.StartTime));
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base.CreateNestedHitObjects();
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createTicks();
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}
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private void createTicks()
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{
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if (TickDistance == 0)
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return ticks;
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return;
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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@ -63,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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var minDistanceFromEnd = Velocity * 0.01;
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ticks.Add(new Fruit
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AddNested(new Fruit
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{
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Samples = Samples,
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ComboColour = ComboColour,
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@ -85,7 +81,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
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var lastTickTime = repeatStartTime + timeProgress * repeatDuration;
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ticks.Add(new Droplet
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AddNested(new Droplet
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{
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StartTime = lastTickTime,
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ComboColour = ComboColour,
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@ -107,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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double progress = reversed ? 1 - t / repeatDuration : t / repeatDuration;
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ticks.Add(new TinyDroplet
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AddNested(new TinyDroplet
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{
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StartTime = repeatStartTime + t,
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ComboColour = ComboColour,
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@ -121,7 +117,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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});
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}
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ticks.Add(new Fruit
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AddNested(new Fruit
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{
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Samples = Samples,
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ComboColour = ComboColour,
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@ -130,12 +126,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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});
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}
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if (controlPointInfo != null && difficulty != null)
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ticks.ForEach(t => t.ApplyDefaults(controlPointInfo, difficulty));
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}
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return ticks;
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}
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}
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public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Judgements;
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using osu.Game.Rulesets.Catch.Objects;
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@ -28,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
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AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
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AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
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foreach (var unused in stream.Ticks)
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foreach (var unused in stream.NestedHitObjects.OfType<CatchHitObject>())
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AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
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continue;
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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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});
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foreach (var tick in HitObject.Ticks)
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foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
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{
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var drawableTick = new DrawableHoldNoteTick(tick)
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{
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Types;
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@ -63,15 +62,9 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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private double tickSpacing = 50;
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private ControlPointInfo controlPointInfo;
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private BeatmapDifficulty difficulty;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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this.controlPointInfo = controlPointInfo;
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this.difficulty = difficulty;
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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tickSpacing = timingPoint.BeatLength / difficulty.SliderTickRate;
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@ -80,34 +73,27 @@ namespace osu.Game.Rulesets.Mania.Objects
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Tail.ApplyDefaults(controlPointInfo, difficulty);
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}
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/// <summary>
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/// The scoring scoring ticks of the hold note.
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/// </summary>
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public IEnumerable<HoldNoteTick> Ticks => ticks ?? (ticks = createTicks());
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private List<HoldNoteTick> ticks;
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private List<HoldNoteTick> createTicks()
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protected override void CreateNestedHitObjects()
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{
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var ret = new List<HoldNoteTick>();
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base.CreateNestedHitObjects();
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createTicks();
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}
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private void createTicks()
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{
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if (tickSpacing == 0)
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return ret;
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return;
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for (double t = StartTime + tickSpacing; t <= EndTime - tickSpacing; t += tickSpacing)
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{
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var tick = new HoldNoteTick
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AddNested(new HoldNoteTick
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{
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StartTime = t,
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Column = Column
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};
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if (controlPointInfo != null && difficulty != null)
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tick.ApplyDefaults(controlPointInfo, difficulty);
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ret.Add(tick);
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});
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}
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return ret;
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}
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/// <summary>
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@ -121,9 +107,9 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// </summary>
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private const double release_window_lenience = 1.5;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows *= release_window_lenience;
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}
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@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Mania.Objects
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[JsonIgnore]
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public HitWindows HitWindows { get; protected set; } = new HitWindows();
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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HitWindows = new HitWindows(difficulty.OverallDifficulty);
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}
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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AddJudgement(new ManiaJudgement { Result = HitResult.Perfect });
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// Ticks
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int tickCount = holdNote.Ticks.Count();
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int tickCount = holdNote.NestedHitObjects.OfType<HoldNoteTick>().Count();
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for (int i = 0; i < tickCount; i++)
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AddJudgement(new HoldNoteTickJudgement { Result = HitResult.Perfect });
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}
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AddNested(initialCircle);
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var repeatDuration = s.Curve.Distance / s.Velocity;
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foreach (var tick in s.Ticks)
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foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
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{
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var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AddNested(drawableTick);
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}
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foreach (var repeatPoint in s.RepeatPoints)
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foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
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{
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var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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@ -68,9 +68,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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return HitResult.Miss;
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}
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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@ -74,15 +74,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double Velocity;
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public double TickDistance;
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private ControlPointInfo controlPointInfo;
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private BeatmapDifficulty difficulty;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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this.controlPointInfo = controlPointInfo;
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this.difficulty = difficulty;
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
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@ -105,11 +99,17 @@ namespace osu.Game.Rulesets.Osu.Objects
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public int RepeatAt(double progress) => (int)(progress * RepeatCount);
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public IEnumerable<SliderTick> Ticks
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protected override void CreateNestedHitObjects()
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{
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get
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base.CreateNestedHitObjects();
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createTicks();
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createRepeatPoints();
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}
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private void createTicks()
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{
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if (TickDistance == 0) yield break;
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if (TickDistance == 0) return;
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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var distanceProgress = d / length;
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var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
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var ret = new SliderTick
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AddNested(new SliderTick
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime + timeProgress * repeatDuration,
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@ -144,19 +144,12 @@ namespace osu.Game.Rulesets.Osu.Objects
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Name = @"slidertick",
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Volume = s.Volume
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}))
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};
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});
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}
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}
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}
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if (controlPointInfo != null && difficulty != null)
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ret.ApplyDefaults(controlPointInfo, difficulty);
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yield return ret;
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}
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}
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}
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}
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public IEnumerable<RepeatPoint> RepeatPoints
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{
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get
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private void createRepeatPoints()
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{
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var length = Curve.Distance;
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var repeatPointDistance = Math.Min(Distance, length);
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@ -169,7 +162,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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var repeatStartTime = StartTime + repeat * repeatDuration;
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var distanceProgress = d / length;
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var ret = new RepeatPoint
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AddNested(new RepeatPoint
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{
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RepeatIndex = repeat,
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StartTime = repeatStartTime,
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@ -177,13 +170,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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StackHeight = StackHeight,
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Scale = Scale,
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ComboColour = ComboColour,
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};
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if (controlPointInfo != null && difficulty != null)
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ret.ApplyDefaults(controlPointInfo, difficulty);
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yield return ret;
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}
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});
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}
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}
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}
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|
@ -19,9 +19,9 @@ namespace osu.Game.Rulesets.Osu.Objects
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public override bool NewCombo => true;
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public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaults(controlPointInfo, difficulty);
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5));
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|
@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty.Preprocessing
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}
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});
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var scoringTimes = slider.Ticks.Select(t => t.StartTime).Concat(slider.RepeatPoints.Select(r => r.StartTime)).OrderBy(t => t);
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var scoringTimes = slider.NestedHitObjects.Select(t => t.StartTime);
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foreach (var time in scoringTimes)
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computeVertex(time);
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computeVertex(slider.EndTime);
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|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
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countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
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beatmapMaxCombo = Beatmap.HitObjects.Count;
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beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.RepeatCount + s.Ticks.Count());
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beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count) + 1;
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}
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public override double Calculate(Dictionary<string, double> categoryRatings = null)
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|
@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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@ -39,11 +40,11 @@ namespace osu.Game.Rulesets.Osu.Scoring
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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// Ticks
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foreach (var unused in slider.Ticks)
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foreach (var unused in slider.NestedHitObjects.OfType<SliderTick>())
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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//Repeats
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foreach (var unused in slider.RepeatPoints)
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foreach (var unused in slider.NestedHitObjects.OfType<RepeatPoint>())
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AddJudgement(new OsuJudgement { Result = HitResult.Great });
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}
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|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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RelativeChildSize = new Vector2((float)HitObject.Duration, 1)
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});
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foreach (var tick in drumRoll.Ticks)
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foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
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{
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var newTick = new DrawableDrumRollTick(tick);
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newTick.OnJudgement += onTickJudgement;
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|
@ -3,7 +3,6 @@
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using osu.Game.Rulesets.Objects.Types;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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@ -37,52 +36,40 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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public double RequiredGreatHits { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Total number of drum roll ticks.
|
||||
/// </summary>
|
||||
public int TotalTicks => Ticks.Count();
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the drum roll ticks if not initialized and returns them.
|
||||
/// </summary>
|
||||
public IEnumerable<DrumRollTick> Ticks => ticks ?? (ticks = createTicks());
|
||||
|
||||
private List<DrumRollTick> ticks;
|
||||
|
||||
/// <summary>
|
||||
/// The length (in milliseconds) between ticks of this drumroll.
|
||||
/// <para>Half of this value is the hit window of the ticks.</para>
|
||||
/// </summary>
|
||||
private double tickSpacing = 100;
|
||||
|
||||
private ControlPointInfo controlPointInfo;
|
||||
private BeatmapDifficulty difficulty;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
this.controlPointInfo = controlPointInfo;
|
||||
this.difficulty = difficulty;
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
|
||||
tickSpacing = timingPoint.BeatLength / TickRate;
|
||||
|
||||
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
||||
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
||||
}
|
||||
|
||||
private List<DrumRollTick> createTicks()
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
var ret = new List<DrumRollTick>();
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
}
|
||||
|
||||
private void createTicks()
|
||||
{
|
||||
if (tickSpacing == 0)
|
||||
return ret;
|
||||
return;
|
||||
|
||||
bool first = true;
|
||||
for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
|
||||
{
|
||||
var tick = new DrumRollTick
|
||||
AddNested(new DrumRollTick
|
||||
{
|
||||
FirstTick = first,
|
||||
TickSpacing = tickSpacing,
|
||||
@ -94,16 +81,10 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
Name = @"slidertick",
|
||||
Volume = s.Volume
|
||||
}))
|
||||
};
|
||||
});
|
||||
|
||||
if (controlPointInfo != null && difficulty != null)
|
||||
tick.ApplyDefaults(controlPointInfo, difficulty);
|
||||
|
||||
ret.Add(tick);
|
||||
first = false;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
/// </summary>
|
||||
public double HitWindowMiss = 95;
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
HitWindowGreat = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 50, 35, 20);
|
||||
HitWindowGood = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 120, 80, 50);
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
@ -83,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
}
|
||||
else if (drumRoll != null)
|
||||
{
|
||||
foreach (var tick in drumRoll.Ticks)
|
||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||
{
|
||||
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
|
||||
hitButton = !hitButton;
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -88,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
}
|
||||
else if (obj is DrumRoll)
|
||||
{
|
||||
for (int i = 0; i < ((DrumRoll)obj).TotalTicks; i++)
|
||||
for (int i = 0; i < ((DrumRoll)obj).NestedHitObjects.OfType<DrumRollTick>().Count(); i++)
|
||||
{
|
||||
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
|
||||
|
||||
|
@ -1,7 +1,10 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -40,12 +43,26 @@ namespace osu.Game.Rulesets.Objects
|
||||
[JsonIgnore]
|
||||
public bool Kiai { get; private set; }
|
||||
|
||||
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// Applies default values to this HitObject.
|
||||
/// </summary>
|
||||
/// <param name="controlPointInfo">The control points.</param>
|
||||
/// <param name="difficulty">The difficulty settings to use.</param>
|
||||
public virtual void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
public void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
nestedHitObjects.Clear();
|
||||
CreateNestedHitObjects();
|
||||
nestedHitObjects.ForEach(h => h.ApplyDefaults(controlPointInfo, difficulty));
|
||||
}
|
||||
|
||||
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
SoundControlPoint soundPoint = controlPointInfo.SoundPointAt(StartTime);
|
||||
EffectControlPoint effectPoint = controlPointInfo.EffectPointAt(StartTime);
|
||||
@ -53,5 +70,11 @@ namespace osu.Game.Rulesets.Objects
|
||||
Kiai = effectPoint.KiaiMode;
|
||||
SoundControlPoint = soundPoint;
|
||||
}
|
||||
|
||||
protected virtual void CreateNestedHitObjects()
|
||||
{
|
||||
}
|
||||
|
||||
protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
|
||||
}
|
||||
}
|
||||
|
@ -46,9 +46,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplyDefaults(controlPointInfo, difficulty);
|
||||
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||
|
||||
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
|
||||
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
|
||||
|
Reference in New Issue
Block a user