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Add further abstraction to Sliders/IHasCurve.
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46
osu.Game/Modes/Objects/CurvedHitObject.cs
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46
osu.Game/Modes/Objects/CurvedHitObject.cs
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using osu.Game.Modes.Objects.Types;
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using System.Collections.Generic;
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using OpenTK;
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namespace osu.Game.Modes.Objects
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{
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public class CurvedHitObject : HitObject, IHasCurve
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{
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public SliderCurve Curve { get; } = new SliderCurve();
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public int RepeatCount { get; set; } = 1;
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public double EndTime => 0;
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public double Duration => 0;
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public List<Vector2> ControlPoints
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{
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get { return Curve.ControlPoints; }
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set { Curve.ControlPoints = value; }
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}
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public CurveType CurveType
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{
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get { return Curve.CurveType; }
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set { Curve.CurveType = value; }
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}
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public double Distance
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{
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get { return Curve.Distance; }
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set { Curve.Distance = value; }
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}
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public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
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public double ProgressAt(double progress)
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{
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var p = progress * RepeatCount % 1;
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if (RepeatAt(progress) % 2 == 1)
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p = 1 - p;
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return p;
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}
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public int RepeatAt(double progress) => (int)(progress * RepeatCount);
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}
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}
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