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Add further abstraction to Sliders/IHasCurve.
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@ -8,40 +8,30 @@ using osu.Game.Beatmaps.Timing;
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using osu.Game.Modes.Objects.Types;
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using System;
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using System.Collections.Generic;
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using osu.Game.Modes.Objects;
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namespace osu.Game.Modes.Osu.Objects
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{
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public class Slider : OsuHitObject, IHasEndTime, IHasCurve, IHasDistance, IHasRepeats
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public class Slider : OsuHitObject, IHasCurve
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{
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public double EndTime => StartTime + RepeatCount * Curve.Length / Velocity;
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public IHasCurve CurveObject { get; set; }
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public SliderCurve Curve => CurveObject.Curve;
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public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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public override Vector2 EndPosition => PositionAt(1);
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/// <summary>
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/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the slider)
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/// to 1 (end of the slider). This includes repeat logic.
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/// </summary>
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/// <param name="progress">Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
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/// <returns></returns>
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public Vector2 PositionAt(double progress) => Curve.PositionAt(CurveProgressAt(progress));
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public Vector2 PositionAt(double progress) => CurveObject.PositionAt(progress);
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public double ProgressAt(double progress) => CurveObject.ProgressAt(progress);
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public int RepeatAt(double progress) => CurveObject.RepeatAt(progress);
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/// <summary>
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/// Find the current progress along the curve, accounting for repeat logic.
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/// </summary>
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public double CurveProgressAt(double progress)
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{
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var p = progress * RepeatCount % 1;
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if (RepeatAt(progress) % 2 == 1)
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p = 1 - p;
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return p;
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}
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public List<Vector2> ControlPoints => CurveObject.ControlPoints;
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public CurveType CurveType => CurveObject.CurveType;
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public double Distance => CurveObject.Distance;
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/// <summary>
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/// Determine which repeat of the slider we are on at a given progress.
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/// Range is 0..RepeatCount where 0 is the first run.
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/// </summary>
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public int RepeatAt(double progress) => (int)(progress * RepeatCount);
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public int RepeatCount => CurveObject.RepeatCount;
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private int stackHeight;
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public override int StackHeight
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@ -54,24 +44,6 @@ namespace osu.Game.Modes.Osu.Objects
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}
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}
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public List<Vector2> ControlPoints
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{
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get { return Curve.ControlPoints; }
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set { Curve.ControlPoints = value; }
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}
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public double Distance
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{
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get { return Curve.Length; }
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set { Curve.Length = value; }
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}
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public CurveType CurveType
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{
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get { return Curve.CurveType; }
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set { Curve.CurveType = value; }
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}
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public double Velocity;
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public double TickDistance;
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@ -90,17 +62,13 @@ namespace osu.Game.Modes.Osu.Objects
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TickDistance = baseVelocity / baseDifficulty.SliderTickRate;
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}
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public int RepeatCount { get; set; } = 1;
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internal readonly SliderCurve Curve = new SliderCurve();
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public IEnumerable<SliderTick> Ticks
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{
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get
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{
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if (TickDistance == 0) yield break;
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var length = Curve.Length;
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var length = Curve.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var repeatDuration = length / Velocity;
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