Initial EF Core commit

This commit is contained in:
TocoToucan
2017-10-04 22:52:12 +03:00
parent de840a5c9e
commit 6a4198d0d6
93 changed files with 730 additions and 708 deletions

View File

@ -71,12 +71,12 @@ namespace osu.Game.Rulesets.Taiko.Scoring
protected override void SimulateAutoplay(Beatmap<TaikoHitObject> beatmap)
{
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, 0.5, 0.75, 0.98));
double hpMultiplierNormal = 1 / (hp_hit_great * beatmap.HitObjects.FindAll(o => o is Hit).Count * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BeatmapDifficulty.DrainRate, 0.5, 0.75, 0.98));
hpIncreaseTick = hp_hit_tick;
hpIncreaseGreat = hpMultiplierNormal * hp_hit_great;
hpIncreaseGood = hpMultiplierNormal * hp_hit_good;
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
hpIncreaseMiss = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BeatmapDifficulty.DrainRate, hp_miss_min, hp_miss_mid, hp_miss_max);
foreach (var obj in beatmap.HitObjects)
{