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https://github.com/osukey/osukey.git
synced 2025-08-05 23:53:51 +09:00
Fix weird line breaking
This commit is contained in:
@ -370,8 +370,7 @@ namespace osu.Game.Rulesets.Mania
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{
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{
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Columns = new[]
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Columns = new[]
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{
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{
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new StatisticItem("Timing Distribution",
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new StatisticItem("Timing Distribution", true,
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true,
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() => new HitEventTimingDistributionGraph(score.HitEvents)
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() => new HitEventTimingDistributionGraph(score.HitEvents)
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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@ -383,8 +382,7 @@ namespace osu.Game.Rulesets.Mania
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{
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{
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Columns = new[]
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Columns = new[]
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{
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{
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new StatisticItem(string.Empty,
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new StatisticItem(string.Empty, true,
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true,
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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{
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new UnstableRate(score.HitEvents)
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new UnstableRate(score.HitEvents)
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@ -277,8 +277,7 @@ namespace osu.Game.Rulesets.Osu
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{
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{
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Columns = new[]
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Columns = new[]
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{
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{
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new StatisticItem("Timing Distribution",
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new StatisticItem("Timing Distribution", true,
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true,
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() => new HitEventTimingDistributionGraph(timedHitEvents)
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() => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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@ -290,8 +289,7 @@ namespace osu.Game.Rulesets.Osu
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{
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{
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Columns = new[]
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Columns = new[]
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{
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{
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new StatisticItem("Accuracy Heatmap",
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new StatisticItem("Accuracy Heatmap", true,
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true,
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() => new AccuracyHeatmap(score, playableBeatmap)
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() => new AccuracyHeatmap(score, playableBeatmap)
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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@ -303,8 +301,7 @@ namespace osu.Game.Rulesets.Osu
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{
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{
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Columns = new[]
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Columns = new[]
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{
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{
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new StatisticItem(string.Empty,
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new StatisticItem(string.Empty, true,
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true,
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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{
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new UnstableRate(timedHitEvents)
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new UnstableRate(timedHitEvents)
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@ -213,8 +213,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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{
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Columns = new[]
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Columns = new[]
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{
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{
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new StatisticItem("Timing Distribution",
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new StatisticItem("Timing Distribution", true,
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true,
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() => new HitEventTimingDistributionGraph(timedHitEvents)
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() => new HitEventTimingDistributionGraph(timedHitEvents)
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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@ -226,8 +225,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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{
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Columns = new[]
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Columns = new[]
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{
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{
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new StatisticItem(string.Empty,
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new StatisticItem(string.Empty, true,
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true,
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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() => new SimpleStatisticTable(3, new SimpleStatisticItem[]
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{
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{
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new UnstableRate(timedHitEvents)
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new UnstableRate(timedHitEvents)
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