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Revert unintended change
It's a deeper issue with ScreenStack (see: https://github.com/ppy/osu-framework/issues/4619).
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@ -326,7 +326,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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{
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// the room may not be left immediately after a disconnection due to async flow,
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// the room may not be left immediately after a disconnection due to async flow,
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// so checking the IsConnected status is also required.
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// so checking the IsConnected status is also required.
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if (client?.Room == null || !client.IsConnected.Value)
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if (client.Room == null || !client.IsConnected.Value)
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{
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{
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// room has not been created yet; exit immediately.
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// room has not been created yet; exit immediately.
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return base.OnExiting(next);
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return base.OnExiting(next);
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