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Move handling of replay seek operations out of progress bar
This is in order to avoid using the now obsoleted property `SliderBar.AllowKeyboardInputWhenNotHovered` (see https://github.com/ppy/osu-framework/pull/4579).
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@ -87,6 +87,8 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
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new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
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new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
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new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
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new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
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new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
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};
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@ -272,5 +274,11 @@ namespace osu.Game.Input.Bindings
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[Description("Next volume meter")]
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NextVolumeMeter,
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[Description("Seek replay forward")]
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SeekReplayForward,
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[Description("Seek replay backward")]
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SeekReplayBackward,
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}
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}
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