mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Add basic mod preset column implementation
This commit is contained in:
77
osu.Game/Overlays/Mods/ModPresetColumn.cs
Normal file
77
osu.Game/Overlays/Mods/ModPresetColumn.cs
Normal file
@ -0,0 +1,77 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModPresetColumn : ModSelectColumn
|
||||
{
|
||||
private IReadOnlyList<ModPreset> presets = Array.Empty<ModPreset>();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the collection of available mod presets.
|
||||
/// </summary>
|
||||
public IReadOnlyList<ModPreset> Presets
|
||||
{
|
||||
get => presets;
|
||||
set
|
||||
{
|
||||
presets = value;
|
||||
|
||||
if (IsLoaded)
|
||||
asyncLoadPanels();
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AccentColour = colours.Orange1;
|
||||
HeaderText = ModPresetColumnStrings.PersonalPresets;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
asyncLoadPanels();
|
||||
}
|
||||
|
||||
private CancellationTokenSource? cancellationTokenSource;
|
||||
|
||||
private Task? latestLoadTask;
|
||||
internal bool ItemsLoaded => latestLoadTask == null;
|
||||
|
||||
private void asyncLoadPanels()
|
||||
{
|
||||
cancellationTokenSource?.Cancel();
|
||||
|
||||
var panels = presets.Select(preset => new ModPresetPanel(preset)
|
||||
{
|
||||
Shear = Vector2.Zero
|
||||
});
|
||||
|
||||
Task? loadTask;
|
||||
|
||||
latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded =>
|
||||
{
|
||||
ItemsFlow.ChildrenEnumerable = loaded;
|
||||
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
|
||||
loadTask.ContinueWith(_ =>
|
||||
{
|
||||
if (loadTask == latestLoadTask)
|
||||
latestLoadTask = null;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user