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Add basic mod preset column implementation
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneModPresetColumn : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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[Test]
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public void TestBasicAppearance()
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{
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ModPresetColumn modPresetColumn = null!;
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AddStep("create content", () => Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(30),
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Child = modPresetColumn = new ModPresetColumn
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Presets = createTestPresets().ToArray()
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}
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});
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AddStep("change presets", () => modPresetColumn.Presets = createTestPresets().Skip(1).ToArray());
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}
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private static IEnumerable<ModPreset> createTestPresets() => new[]
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{
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new ModPreset
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{
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Name = "First preset",
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Description = "Please ignore",
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Mods = new Mod[]
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{
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new OsuModHardRock(),
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new OsuModDoubleTime()
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}
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},
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new ModPreset
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{
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Name = "AR0",
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Description = "For good readers",
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Mods = new Mod[]
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{
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new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 0 }
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}
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}
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},
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new ModPreset
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{
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Name = "This preset is going to have an extraordinarily long name",
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Description = "This is done so that the capability to truncate overlong texts may be demonstrated",
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Mods = new Mod[]
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{
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new OsuModFlashlight(),
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new OsuModSpinIn()
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}
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}
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};
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}
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}
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