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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Timing
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/// <summary>
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/// The multiplier which this <see cref="MultiplierControlPoint"/> provides.
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/// </summary>
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public double Multiplier => 1000 / TimingPoint.BeatLength / DifficultyPoint.SpeedMultiplier;
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public double Multiplier => 1000 / TimingPoint.BeatLength * DifficultyPoint.SpeedMultiplier;
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/// <summary>
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/// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>.
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@ -62,4 +62,4 @@ namespace osu.Game.Rulesets.Timing
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public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime);
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}
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}
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}
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