Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147

This commit is contained in:
smoogipooo
2017-08-21 11:45:57 +09:00
parent aa5afc30ef
commit 6a7b410bc3
7 changed files with 9 additions and 9 deletions

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Timing
/// <summary>
/// The multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// </summary>
public double Multiplier => 1000 / TimingPoint.BeatLength / DifficultyPoint.SpeedMultiplier;
public double Multiplier => 1000 / TimingPoint.BeatLength * DifficultyPoint.SpeedMultiplier;
/// <summary>
/// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>.
@ -62,4 +62,4 @@ namespace osu.Game.Rulesets.Timing
public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime);
}
}
}