Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147

This commit is contained in:
smoogipooo
2017-08-21 11:45:57 +09:00
parent aa5afc30ef
commit 6a7b410bc3
7 changed files with 9 additions and 9 deletions

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * repeatCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / (timingPoint.BeatLength * difficultyPoint.SpeedMultiplier);
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;