Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147

This commit is contained in:
smoogipooo
2017-08-21 11:45:57 +09:00
parent aa5afc30ef
commit 6a7b410bc3
7 changed files with 9 additions and 9 deletions

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;