Tidy up escape handling

This commit is contained in:
Dean Herbert
2018-06-27 16:06:26 +09:00
parent 8cf1553fd5
commit 6a80a21078
7 changed files with 37 additions and 58 deletions

View File

@ -8,7 +8,6 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -17,7 +16,6 @@ using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Screens.Menu;
using OpenTK;
using OpenTK.Input;
using osu.Game.Overlays;
using osu.Framework.Graphics.Containers;
@ -106,6 +104,8 @@ namespace osu.Game.Screens
public bool OnPressed(GlobalAction action)
{
if (!IsCurrentScreen) return false;
if (action == GlobalAction.Back && AllowBackButton)
{
Exit();
@ -117,20 +117,6 @@ namespace osu.Game.Screens
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat || !IsCurrentScreen) return false;
switch (args.Key)
{
case Key.Escape:
Exit();
return true;
}
return base.OnKeyDown(state, args);
}
protected override void OnResuming(Screen last)
{
sampleExit?.Play();