Merge remote-tracking branch 'Joehuu/master' into update-beatmap-scores-design

# Conflicts:
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
This commit is contained in:
smoogipoo
2019-03-25 15:21:29 +09:00
147 changed files with 1186 additions and 947 deletions

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@ -5,8 +5,10 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osuTK;
namespace osu.Game.Graphics.Containers
@ -32,7 +34,7 @@ namespace osu.Game.Graphics.Containers
private readonly Container sizableContainer;
private Drawable backgroundLayer;
private BackgroundScreenStack backgroundStack;
/// <summary>
/// Create a new instance.
@ -112,27 +114,29 @@ namespace osu.Game.Graphics.Containers
private void updateSize()
{
const float fade_time = 500;
if (targetMode == ScalingMode.Everything)
{
// the top level scaling container manages the background to be displayed while scaling.
if (requiresBackgroundVisible)
{
if (backgroundLayer == null)
LoadComponentAsync(backgroundLayer = new Background("Menu/menu-background-1")
if (backgroundStack == null)
{
AddInternal(backgroundStack = new BackgroundScreenStack
{
Colour = OsuColour.Gray(0.1f),
Alpha = 0,
Depth = float.MaxValue
}, d =>
{
AddInternal(d);
d.FadeTo(requiresBackgroundVisible ? 1 : 0, 4000, Easing.OutQuint);
});
else
backgroundLayer.FadeIn(500);
backgroundStack.Push(new ScalingBackgroundScreen());
}
backgroundStack.FadeIn(fade_time);
}
else
backgroundLayer?.FadeOut(500);
backgroundStack?.FadeOut(fade_time);
}
bool scaling = targetMode == null || scalingMode.Value == targetMode;
@ -148,6 +152,14 @@ namespace osu.Game.Graphics.Containers
sizableContainer.ResizeTo(targetSize, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
}
private class ScalingBackgroundScreen : BackgroundScreenDefault
{
public override void OnEntering(IScreen last)
{
this.FadeInFromZero(4000, Easing.OutQuint);
}
}
private class AlwaysInputContainer : Container
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;

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@ -1,27 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.Backgrounds;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container that applies user-configured dim levels to its contents.
/// A container that applies user-configured visual settings to its contents.
/// This container specifies behavior that applies to both Storyboards and Backgrounds.
/// </summary>
public class UserDimContainer : Container
{
private const float background_fade_duration = 800;
private Bindable<double> dimLevel { get; set; }
private Bindable<bool> showStoryboard { get; set; }
/// <summary>
/// Whether or not user-configured dim levels should be applied to the container.
/// </summary>
@ -32,19 +31,40 @@ namespace osu.Game.Graphics.Containers
/// </summary>
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
/// <summary>
/// The amount of blur to be applied to the background in addition to user-specified blur.
/// </summary>
/// <remarks>
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
/// </remarks>
public readonly Bindable<float> BlurAmount = new Bindable<float>();
private Bindable<double> userDimLevel { get; set; }
private Bindable<double> userBlurLevel { get; set; }
private Bindable<bool> showStoryboard { get; set; }
protected Container DimContainer { get; }
protected override Container<Drawable> Content => DimContainer;
private readonly bool isStoryboard;
/// <summary>
/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
/// </summary>
private Vector2 blurTarget => EnableUserDim.Value
? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
: new Vector2(BlurAmount.Value);
/// <summary>
/// Creates a new <see cref="UserDimContainer"/>.
/// </summary>
/// <param name="isStoryboard"> Whether or not this instance of UserDimContainer contains a storyboard.
/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
/// <remarks>
/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>.
/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
/// </remarks>
/// </param>
public UserDimContainer(bool isStoryboard = false)
@ -53,36 +73,62 @@ namespace osu.Game.Graphics.Containers
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
}
private Background background;
public Background Background
{
get => background;
set
{
base.Add(background = value);
background.BlurTo(blurTarget, 0, Easing.OutQuint);
}
}
public override void Add(Drawable drawable)
{
if (drawable is Background)
throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
base.Add(drawable);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
EnableUserDim.ValueChanged += _ => updateBackgroundDim();
dimLevel.ValueChanged += _ => updateBackgroundDim();
showStoryboard.ValueChanged += _ => updateBackgroundDim();
StoryboardReplacesBackground.ValueChanged += _ => updateBackgroundDim();
EnableUserDim.ValueChanged += _ => updateVisuals();
userDimLevel.ValueChanged += _ => updateVisuals();
userBlurLevel.ValueChanged += _ => updateVisuals();
showStoryboard.ValueChanged += _ => updateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
BlurAmount.ValueChanged += _ => updateVisuals();
}
protected override void LoadComplete()
{
base.LoadComplete();
updateBackgroundDim();
updateVisuals();
}
private void updateBackgroundDim()
private void updateVisuals()
{
if (isStoryboard)
{
DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
}
else
{
// The background needs to be hidden in the case of it being replaced by the storyboard
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
}
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
}
}
}