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Merge remote-tracking branch 'Joehuu/master' into update-beatmap-scores-design
# Conflicts: # osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
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@ -5,8 +5,10 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Screens;
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using osu.Game.Screens.Backgrounds;
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using osuTK;
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namespace osu.Game.Graphics.Containers
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@ -32,7 +34,7 @@ namespace osu.Game.Graphics.Containers
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private readonly Container sizableContainer;
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private Drawable backgroundLayer;
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private BackgroundScreenStack backgroundStack;
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/// <summary>
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/// Create a new instance.
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@ -112,27 +114,29 @@ namespace osu.Game.Graphics.Containers
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private void updateSize()
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{
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const float fade_time = 500;
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if (targetMode == ScalingMode.Everything)
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{
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// the top level scaling container manages the background to be displayed while scaling.
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if (requiresBackgroundVisible)
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{
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if (backgroundLayer == null)
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LoadComponentAsync(backgroundLayer = new Background("Menu/menu-background-1")
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if (backgroundStack == null)
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{
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AddInternal(backgroundStack = new BackgroundScreenStack
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{
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Colour = OsuColour.Gray(0.1f),
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Alpha = 0,
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Depth = float.MaxValue
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}, d =>
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{
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AddInternal(d);
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d.FadeTo(requiresBackgroundVisible ? 1 : 0, 4000, Easing.OutQuint);
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});
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else
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backgroundLayer.FadeIn(500);
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backgroundStack.Push(new ScalingBackgroundScreen());
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}
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backgroundStack.FadeIn(fade_time);
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}
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else
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backgroundLayer?.FadeOut(500);
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backgroundStack?.FadeOut(fade_time);
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}
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bool scaling = targetMode == null || scalingMode.Value == targetMode;
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@ -148,6 +152,14 @@ namespace osu.Game.Graphics.Containers
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sizableContainer.ResizeTo(targetSize, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
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}
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private class ScalingBackgroundScreen : BackgroundScreenDefault
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{
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public override void OnEntering(IScreen last)
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{
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this.FadeInFromZero(4000, Easing.OutQuint);
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}
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}
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private class AlwaysInputContainer : Container
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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@ -1,27 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Backgrounds;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.Containers
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{
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/// <summary>
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/// A container that applies user-configured dim levels to its contents.
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/// A container that applies user-configured visual settings to its contents.
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/// This container specifies behavior that applies to both Storyboards and Backgrounds.
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/// </summary>
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public class UserDimContainer : Container
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{
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private const float background_fade_duration = 800;
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private Bindable<double> dimLevel { get; set; }
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private Bindable<bool> showStoryboard { get; set; }
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/// <summary>
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/// Whether or not user-configured dim levels should be applied to the container.
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/// </summary>
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@ -32,19 +31,40 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
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/// <summary>
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/// The amount of blur to be applied to the background in addition to user-specified blur.
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/// </summary>
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/// <remarks>
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/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
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/// </remarks>
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public readonly Bindable<float> BlurAmount = new Bindable<float>();
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private Bindable<double> userDimLevel { get; set; }
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private Bindable<double> userBlurLevel { get; set; }
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private Bindable<bool> showStoryboard { get; set; }
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protected Container DimContainer { get; }
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protected override Container<Drawable> Content => DimContainer;
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private readonly bool isStoryboard;
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/// <summary>
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/// As an optimisation, we add the two blur portions to be applied rather than actually applying two separate blurs.
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/// </summary>
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private Vector2 blurTarget => EnableUserDim.Value
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? new Vector2(BlurAmount.Value + (float)userBlurLevel.Value * 25)
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: new Vector2(BlurAmount.Value);
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/// <summary>
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/// Creates a new <see cref="UserDimContainer"/>.
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/// </summary>
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/// <param name="isStoryboard"> Whether or not this instance of UserDimContainer contains a storyboard.
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/// <param name="isStoryboard"> Whether or not this instance contains a storyboard.
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/// <remarks>
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/// While both backgrounds and storyboards allow user dim levels to be applied, storyboards can be toggled via <see cref="showStoryboard"/>
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/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>.
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/// and can cause backgrounds to become hidden via <see cref="StoryboardReplacesBackground"/>. Storyboards are also currently unable to be blurred.
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/// </remarks>
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/// </param>
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public UserDimContainer(bool isStoryboard = false)
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@ -53,36 +73,62 @@ namespace osu.Game.Graphics.Containers
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AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
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}
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private Background background;
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public Background Background
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{
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get => background;
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set
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{
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base.Add(background = value);
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background.BlurTo(blurTarget, 0, Easing.OutQuint);
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}
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}
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public override void Add(Drawable drawable)
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{
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if (drawable is Background)
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throw new InvalidOperationException($"Use {nameof(Background)} to set a background.");
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base.Add(drawable);
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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userDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
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userBlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
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showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
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EnableUserDim.ValueChanged += _ => updateBackgroundDim();
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dimLevel.ValueChanged += _ => updateBackgroundDim();
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showStoryboard.ValueChanged += _ => updateBackgroundDim();
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StoryboardReplacesBackground.ValueChanged += _ => updateBackgroundDim();
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EnableUserDim.ValueChanged += _ => updateVisuals();
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userDimLevel.ValueChanged += _ => updateVisuals();
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userBlurLevel.ValueChanged += _ => updateVisuals();
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showStoryboard.ValueChanged += _ => updateVisuals();
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StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
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BlurAmount.ValueChanged += _ => updateVisuals();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateBackgroundDim();
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updateVisuals();
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}
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private void updateBackgroundDim()
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private void updateVisuals()
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{
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if (isStoryboard)
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{
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DimContainer.FadeTo(!showStoryboard.Value || dimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
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DimContainer.FadeTo(!showStoryboard.Value || userDimLevel.Value == 1 ? 0 : 1, background_fade_duration, Easing.OutQuint);
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}
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else
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{
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// The background needs to be hidden in the case of it being replaced by the storyboard
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DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
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Background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
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}
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DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
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DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)userDimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
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}
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}
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}
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