Anchor drag box on time (catch, mania)

Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
This commit is contained in:
ekrctb
2022-10-11 14:23:17 +09:00
parent cb21126623
commit 6ab29a62d0
3 changed files with 69 additions and 0 deletions

View File

@ -5,6 +5,7 @@
using osu.Game.Rulesets.Catch.Edit.Blueprints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
@ -36,5 +37,7 @@ namespace osu.Game.Rulesets.Catch.Edit
return base.CreateHitObjectBlueprintFor(hitObject);
}
protected sealed override DragBox CreateDragBox() => new ScrollingDragBox((CatchPlayfield)Composer.Playfield);
}
}