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Add an interface for working beatmaps
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Edit
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protected readonly Ruleset Ruleset;
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private IBindable<WorkingBeatmap> workingBeatmap;
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private IWorkingBeatmap workingBeatmap;
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private Beatmap<TObject> playableBeatmap;
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private EditorBeatmap<TObject> editorBeatmap;
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private IBeatmapProcessor beatmapProcessor;
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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Edit
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{
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try
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap.Value, Array.Empty<Mod>()))
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
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{
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Clock = framedClock
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};
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@ -122,8 +122,10 @@ namespace osu.Game.Rulesets.Edit
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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workingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().GetBoundCopy();
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playableBeatmap = (Beatmap<TObject>)workingBeatmap.Value.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
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var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
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playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
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workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
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beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
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@ -178,7 +180,7 @@ namespace osu.Game.Rulesets.Edit
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protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
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protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
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public void BeginPlacement(HitObject hitObject)
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{
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