Fix gameplay cursor being hidden in tests/replays

This commit is contained in:
smoogipoo
2019-04-23 13:32:44 +09:00
parent b8712b36ec
commit 6add395288
2 changed files with 12 additions and 2 deletions

View File

@ -225,6 +225,9 @@ namespace osu.Game.Rulesets.UI
if (replayInputManager.ReplayInputHandler != null)
replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
if (!ProvidingUserCursor)
Playfield.Cursor?.Show();
}
/// <summary>