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Fix gameplay cursor being hidden in tests/replays
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@ -225,6 +225,9 @@ namespace osu.Game.Rulesets.UI
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if (replayInputManager.ReplayInputHandler != null)
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replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
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if (!ProvidingUserCursor)
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Playfield.Cursor?.Show();
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}
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/// <summary>
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