Fix another test scene

This commit is contained in:
smoogipoo
2021-03-03 19:40:19 +09:00
parent 30ff0b83c1
commit 6affe33fb2
4 changed files with 52 additions and 26 deletions

View File

@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Cached]
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>(new FilterCriteria());
private readonly List<Room> rooms = new List<Room>();
public new readonly List<Room> Rooms = new List<Room>();
protected override void LoadComplete()
{
@ -50,7 +50,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
for (int i = 0; i < createdRoom.Playlist.Count; i++)
createdRoom.Playlist[i].ID = currentPlaylistItemId++;
rooms.Add(createdRoom);
Rooms.Add(createdRoom);
createRoomRequest.TriggerSuccess(createdRoom);
break;
@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
case GetRoomsRequest getRoomsRequest:
var roomsWithoutParticipants = new List<Room>();
foreach (var r in rooms)
foreach (var r in Rooms)
{
var newRoom = new Room();
@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
break;
case GetRoomRequest getRoomRequest:
getRoomRequest.TriggerSuccess(rooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId));
getRoomRequest.TriggerSuccess(Rooms.Single(r => r.RoomID.Value == getRoomRequest.RoomId));
break;
case GetBeatmapSetRequest getBeatmapSetRequest: