Naming standardisation and enforcing.

This commit is contained in:
Dean Herbert
2017-02-07 16:15:45 +09:00
parent 50bd80cb0c
commit 6b011a50d2
28 changed files with 182 additions and 136 deletions

View File

@ -34,9 +34,9 @@ namespace osu.Game.Graphics.Cursor
private float time;
private TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
private const int MAX_SPRITES = 2048;
private const int max_sprites = 2048;
private TrailPart[] parts = new TrailPart[MAX_SPRITES];
private TrailPart[] parts = new TrailPart[max_sprites];
private Vector2? lastPosition;
@ -62,7 +62,7 @@ namespace osu.Game.Graphics.Cursor
{
RelativeSizeAxes = Axes.Both;
for (int i = 0; i < MAX_SPRITES; i++)
for (int i = 0; i < max_sprites; i++)
{
parts[i].InvalidationID = 0;
parts[i].WasUpdated = true;
@ -87,10 +87,10 @@ namespace osu.Game.Graphics.Cursor
time = (float)(Time.Current - timeOffset) / 500f;
if (time > fadeClockResetThreshold)
ResetTime();
resetTime();
}
private void ResetTime()
private void resetTime()
{
for (int i = 0; i < parts.Length; ++i)
{
@ -134,7 +134,7 @@ namespace osu.Game.Graphics.Cursor
parts[currentIndex].Time = time;
++parts[currentIndex].InvalidationID;
currentIndex = (currentIndex + 1) % MAX_SPRITES;
currentIndex = (currentIndex + 1) % max_sprites;
}
struct TrailPart
@ -158,12 +158,12 @@ namespace osu.Game.Graphics.Cursor
public float Time;
public TrailDrawNodeSharedData Shared;
public TrailPart[] Parts = new TrailPart[MAX_SPRITES];
public TrailPart[] Parts = new TrailPart[max_sprites];
public Vector2 Size;
public TrailDrawNode()
{
for (int i = 0; i < MAX_SPRITES; i++)
for (int i = 0; i < max_sprites; i++)
{
Parts[i].InvalidationID = 0;
Parts[i].WasUpdated = false;
@ -173,7 +173,7 @@ namespace osu.Game.Graphics.Cursor
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
if (Shared.VertexBuffer == null)
Shared.VertexBuffer = new QuadVertexBuffer<TexturedVertex2D>(MAX_SPRITES, BufferUsageHint.DynamicDraw);
Shared.VertexBuffer = new QuadVertexBuffer<TexturedVertex2D>(max_sprites, BufferUsageHint.DynamicDraw);
Shader.GetUniform<float>("g_FadeClock").Value = Time;