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https://github.com/osukey/osukey.git
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Naming standardisation and enforcing.
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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Menu
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AutoSizeAxes = Axes.Both;
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Alpha = 0;
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Vector2 boxSize = new Vector2(ButtonSystem.button_width + Math.Abs(extraWidth), ButtonSystem.button_area_height);
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Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonSystem.BUTTON_AREA_HEIGHT);
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Children = new Drawable[]
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{
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@ -75,7 +75,7 @@ namespace osu.Game.Screens.Menu
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Colour = colour,
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Scale = new Vector2(0, 1),
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Size = boxSize,
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Shear = new Vector2(ButtonSystem.wedge_width / boxSize.Y, 0),
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Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / boxSize.Y, 0),
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Children = new Drawable[]
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{
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new Box
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@ -36,9 +36,9 @@ namespace osu.Game.Screens.Menu
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private FlowContainerWithOrigin buttonFlow;
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//todo: make these non-internal somehow.
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internal const float button_area_height = 100;
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internal const float button_width = 140f;
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internal const float wedge_width = 20;
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internal const float BUTTON_AREA_HEIGHT = 100;
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internal const float BUTTON_WIDTH = 140f;
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internal const float WEDGE_WIDTH = 20;
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public const int EXIT_DELAY = 3000;
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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Menu
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, button_area_height),
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Size = new Vector2(1, BUTTON_AREA_HEIGHT),
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Alpha = 0,
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Children = new Drawable[]
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{
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@ -81,14 +81,14 @@ namespace osu.Game.Screens.Menu
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(-wedge_width, 0),
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Spacing = new Vector2(-WEDGE_WIDTH, 0),
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Children = new[]
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{
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settingsButton = new Button(@"settings", @"options", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -wedge_width, Key.O),
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backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),
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settingsButton = new Button(@"settings", @"options", FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH, Key.Escape),
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, button_area_height)
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Size = new Vector2(0, BUTTON_AREA_HEIGHT)
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}
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},
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CentreTarget = iconFacade
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@ -103,11 +103,11 @@ namespace osu.Game.Screens.Menu
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}
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};
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buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), wedge_width, Key.P));
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buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, wedge_width, Key.P));
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buttonsTopLevel.Add(new Button(@"play", @"play", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"edit", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"direct", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", @"exit", FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
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@ -127,7 +127,7 @@ namespace osu.Game.Screens.Menu
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base.LoadComplete();
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + osuLogo.SizeForFlow / 4), 0);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play
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{
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protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
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private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
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private static readonly Vector2 background_blur = new Vector2(20);
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public FailDialog()
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{
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000));
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Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(background_blur, 1000));
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}
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protected override bool OnExiting(GameMode next)
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@ -18,14 +18,14 @@ namespace osu.Game.Screens.Ranking
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{
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protected override BackgroundMode CreateBackground() => new BackgroundModeBeatmap(Beatmap);
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private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
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private static readonly Vector2 background_blur = new Vector2(20);
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ScoreDisplay scoreDisplay;
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(BACKGROUND_BLUR, 1000));
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Background.Schedule(() => (Background as BackgroundModeBeatmap)?.BlurTo(background_blur, 1000));
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}
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protected override bool OnExiting(GameMode next)
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@ -30,13 +30,13 @@ namespace osu.Game.Screens.Select
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public BeatmapPanel SelectedPanel { get; private set; }
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private List<float> yPositions = new List<float>();
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private CarouselLifetimeList<Panel> Lifetime;
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private CarouselLifetimeList<Panel> lifetime;
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public CarouselContainer()
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{
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DistanceDecayJump = 0.01;
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Add(scrollableContent = new Container<Panel>(Lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
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Add(scrollableContent = new Container<Panel>(lifetime = new CarouselLifetimeList<Panel>(DepthComparer))
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{
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RelativeSizeAxes = Axes.X,
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});
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@ -187,9 +187,9 @@ namespace osu.Game.Screens.Select
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private static float offsetX(float dist, float halfHeight)
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{
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// The radius of the circle the carousel moves on.
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const float CIRCLE_RADIUS = 3;
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double discriminant = Math.Max(0, CIRCLE_RADIUS * CIRCLE_RADIUS - dist * dist);
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float x = (CIRCLE_RADIUS - (float)Math.Sqrt(discriminant)) * halfHeight;
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const float circle_radius = 3;
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double discriminant = Math.Max(0, circle_radius * circle_radius - dist * dist);
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float x = (circle_radius - (float)Math.Sqrt(discriminant)) * halfHeight;
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return 125 + x;
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}
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@ -226,7 +226,7 @@ namespace osu.Game.Screens.Select
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float drawHeight = DrawHeight;
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float halfHeight = drawHeight / 2;
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foreach (Panel p in Lifetime.AliveItems)
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foreach (Panel p in lifetime.AliveItems)
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{
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float panelPosY = p.Position.Y;
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p.IsOnScreen = panelPosY >= Current - p.DrawHeight && panelPosY <= Current + drawHeight;
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@ -240,12 +240,12 @@ namespace osu.Game.Screens.Select
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int lastIndex = yPositions.BinarySearch(Current + drawHeight);
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if (lastIndex < 0) lastIndex = ~lastIndex;
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Lifetime.StartIndex = firstIndex;
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Lifetime.EndIndex = lastIndex;
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lifetime.StartIndex = firstIndex;
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lifetime.EndIndex = lastIndex;
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for (int i = firstIndex; i < lastIndex; ++i)
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{
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Panel p = Lifetime[i];
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Panel p = lifetime[i];
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if (p.State != PanelSelectedState.Hidden)
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p.IsOnScreen = true; //we don't want to update the on-screen state of hidden pannels as they have incorrect (stacked) y values.
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updatePanel(p, halfHeight);
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@ -81,13 +81,13 @@ namespace osu.Game.Screens.Select
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set { text.Text = value; }
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}
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private void FadeActive()
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private void fadeActive()
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{
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box.FadeIn(300);
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text.FadeColour(Color4.White, 300);
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}
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private void FadeInactive()
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private void fadeInactive()
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{
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box.FadeOut(300);
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text.FadeColour(fadeColour, 300);
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@ -101,9 +101,9 @@ namespace osu.Game.Screens.Select
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{
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active = value;
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if (active)
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FadeActive();
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fadeActive();
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else
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FadeInactive();
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fadeInactive();
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}
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}
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@ -114,14 +114,14 @@ namespace osu.Game.Screens.Select
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protected override bool OnHover(InputState state)
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{
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if (!active)
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FadeActive();
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fadeActive();
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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if (!active)
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FadeInactive();
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fadeInactive();
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}
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public TabItem()
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@ -54,10 +54,10 @@ namespace osu.Game.Screens.Select
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public Footer()
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{
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const float bottomToolHeight = 50;
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const float bottom_tool_height = 50;
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RelativeSizeAxes = Axes.X;
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Height = bottomToolHeight;
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Height = bottom_tool_height;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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Children = new Drawable[]
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@ -48,7 +48,7 @@ namespace osu.Game.Screens.Select
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private static readonly Vector2 wedged_container_start_position = new Vector2(0, 50);
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private BeatmapInfoWedge beatmapInfoWedge;
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private static readonly Vector2 BACKGROUND_BLUR = new Vector2(20);
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private static readonly Vector2 background_blur = new Vector2(20);
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private CancellationTokenSource initialAddSetsTask;
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private AudioSample sampleChangeDifficulty;
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@ -116,8 +116,8 @@ namespace osu.Game.Screens.Select
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private void load(BeatmapDatabase beatmaps, AudioManager audio, BaseGame game,
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OsuGame osuGame, OsuColour colours)
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{
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const float carouselWidth = 640;
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const float bottomToolHeight = 50;
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const float carousel_width = 640;
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const float bottom_tool_height = 50;
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beatmapGroups = new List<BeatmapGroup>();
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Children = new Drawable[]
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{
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@ -130,14 +130,14 @@ namespace osu.Game.Screens.Select
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new WedgeBackground
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = carouselWidth * 0.76f },
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Padding = new MarginPadding { Right = carousel_width * 0.76f },
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},
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}
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},
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carousel = new CarouselContainer
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{
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RelativeSizeAxes = Axes.Y,
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Size = new Vector2(carouselWidth, 1),
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Size = new Vector2(carousel_width, 1),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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},
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@ -299,7 +299,7 @@ namespace osu.Game.Screens.Select
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if (backgroundModeBeatmap != null)
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{
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backgroundModeBeatmap.Beatmap = beatmap;
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backgroundModeBeatmap.BlurTo(BACKGROUND_BLUR, 1000);
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backgroundModeBeatmap.BlurTo(background_blur, 1000);
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}
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if (beatmap != null)
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