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https://github.com/osukey/osukey.git
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Implement drawable drumroll.
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@ -6,6 +6,7 @@ using osu.Framework.Screens.Testing;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects.Drawable;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.Taiko.UI;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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@ -22,6 +23,8 @@ namespace osu.Desktop.VisualTests.Tests
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AddButton("Hit!", addHitJudgement);
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AddButton("Hit!", addHitJudgement);
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AddButton("Miss :(", addMissJudgement);
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AddButton("Miss :(", addMissJudgement);
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AddButton("DrumRoll", () => addDrumRoll(false));
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AddButton("Strong DrumRoll", () => addDrumRoll(true));
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Add(playfield = new TaikoPlayfield
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Add(playfield = new TaikoPlayfield
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{
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{
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@ -60,6 +63,21 @@ namespace osu.Desktop.VisualTests.Tests
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});
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});
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}
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}
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private void addDrumRoll(bool strong)
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{
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var d = new DrumRoll
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{
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StartTime = Time.Current + 1000,
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Distance = 2000,
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PreEmpt = 1000,
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};
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if (strong)
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playfield.Add(new DrawableStrongDrumRoll(d));
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else
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playfield.Add(new DrawableDrumRoll(d));
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}
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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private class DrawableTestHit : DrawableHitObject<TaikoHitObject, TaikoJudgement>
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{
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{
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public DrawableTestHit(TaikoHitObject hitObject)
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public DrawableTestHit(TaikoHitObject hitObject)
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@ -1,8 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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using System.Linq;
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using System.Linq;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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@ -16,25 +18,23 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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{
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this.drumRoll = drumRoll;
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this.drumRoll = drumRoll;
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int tickIndex = 0;
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RelativeSizeAxes = Axes.X;
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Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
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Add(new DrumRollCirclePiece(CreateCirclePiece()));
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foreach (var tick in drumRoll.Ticks)
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foreach (var tick in drumRoll.Ticks)
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{
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{
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var newTick = new DrawableDrumRollTick(tick)
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var newTick = new DrawableDrumRollTick(tick)
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{
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{
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Depth = tickIndex,
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X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
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X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
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};
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};
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AddNested(newTick);
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AddNested(newTick);
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Add(newTick);
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tickIndex++;
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}
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}
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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protected override void CheckJudgement(bool userTriggered)
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protected override void CheckJudgement(bool userTriggered)
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{
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{
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if (userTriggered)
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if (userTriggered)
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@ -53,5 +53,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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else
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else
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Judgement.Result = HitResult.Miss;
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Judgement.Result = HitResult.Miss;
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}
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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protected virtual CirclePiece CreateCirclePiece() => new CirclePiece();
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}
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}
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}
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}
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@ -0,0 +1,20 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Taiko.Judgements;
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using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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public class DrawableStrongDrumRoll : DrawableDrumRoll
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{
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public DrawableStrongDrumRoll(DrumRoll drumRoll)
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: base(drumRoll)
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{
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = true };
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protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
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}
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}
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@ -0,0 +1,28 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
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{
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public class DrumRollCirclePiece : Container
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{
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private readonly CirclePiece circle;
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public DrumRollCirclePiece(CirclePiece piece)
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{
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RelativeSizeAxes = Axes.X;
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Add(circle = piece);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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circle.AccentColour = colours.YellowDark;
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}
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}
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}
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@ -53,11 +53,13 @@
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoJudgement.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Judgements\TaikoHitResult.cs" />
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<Compile Include="Objects\Drawable\DrawableHit.cs" />
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<Compile Include="Objects\Drawable\DrawableHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongDrumRoll.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
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<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableSwell.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
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<Compile Include="Objects\Drawable\Pieces\DrumRollCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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<Compile Include="Objects\DrumRoll.cs" />
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@ -102,4 +104,4 @@
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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</Target>
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</Target>
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-->
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-->
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</Project>
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</Project>
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