Merge https://github.com/ppy/osu into multiplayer-room-settings

This commit is contained in:
DrabWeb
2018-07-07 01:10:27 -03:00
329 changed files with 9740 additions and 5110 deletions

View File

@ -449,7 +449,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = id,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",
@ -503,7 +502,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = id,
// Create random metadata, then we can check if sorting works based on these
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
Title = $"test set #{id}!",

View File

@ -65,17 +65,19 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var ruleset = rulesetInfo.CreateInstance();
var instance = rulesetInfo.CreateInstance();
var testBeatmap = createTestBeatmap(rulesetInfo);
beatmaps.Add(testBeatmap);
AddStep("set ruleset", () => Ruleset.Value = rulesetInfo);
selectBeatmap(testBeatmap);
testBeatmapLabels(ruleset);
testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
switch (instance)
{
case OsuRuleset _:
testInfoLabels(5);

View File

@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
@ -15,6 +14,7 @@ using osu.Game.Users;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
namespace osu.Game.Tests.Visual
@ -22,9 +22,9 @@ namespace osu.Game.Tests.Visual
[System.ComponentModel.Description("in BeatmapOverlay")]
public class TestCaseBeatmapScoresContainer : OsuTestCase
{
private readonly IEnumerable<OnlineScore> scores;
private readonly IEnumerable<OnlineScore> anotherScores;
private readonly OnlineScore topScore;
private readonly IEnumerable<APIScore> scores;
private readonly IEnumerable<APIScore> anotherScores;
private readonly APIScore topScore;
private readonly Box background;
public TestCaseBeatmapScoresContainer()
@ -52,12 +52,12 @@ namespace osu.Game.Tests.Visual
AddStep("remove scores", () => scoresContainer.Scores = null);
AddStep("resize to big", () => container.ResizeWidthTo(1, 300));
AddStep("resize to normal", () => container.ResizeWidthTo(0.8f, 300));
AddStep("online scores", () => scoresContainer.Beatmap = new BeatmapInfo { OnlineBeatmapSetID = 1, OnlineBeatmapID = 75, Ruleset = new OsuRuleset().RulesetInfo });
AddStep("online scores", () => scoresContainer.Beatmap = new BeatmapInfo { OnlineBeatmapID = 75, Ruleset = new OsuRuleset().RulesetInfo });
scores = new[]
{
new OnlineScore
new APIScore
{
User = new User
{
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234567890,
Accuracy = 1,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234789,
Accuracy = 0.9997,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 12345678,
Accuracy = 0.9854,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -143,7 +143,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234567,
Accuracy = 0.8765,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -169,7 +169,7 @@ namespace osu.Game.Tests.Visual
anotherScores = new[]
{
new OnlineScore
new APIScore
{
User = new User
{
@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234789,
Accuracy = 0.9997,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -214,7 +214,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 1234567890,
Accuracy = 1,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -230,7 +230,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 123456,
Accuracy = 0.6543,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -251,7 +251,7 @@ namespace osu.Game.Tests.Visual
TotalScore = 12345678,
Accuracy = 0.9854,
},
new OnlineScore
new APIScore
{
User = new User
{
@ -279,7 +279,7 @@ namespace osu.Game.Tests.Visual
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
}
topScore = new OnlineScore
topScore = new APIScore
{
User = new User
{

View File

@ -4,36 +4,137 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorComposeTimeline : OsuTestCase
public class TestCaseEditorComposeTimeline : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) };
public TestCaseEditorComposeTimeline()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TimelineArea),
typeof(Timeline),
typeof(TimelineButton),
typeof(CentreMarker)
};
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new WaveformTestBeatmap();
Children = new Drawable[]
{
new MusicController
new FillFlowContainer
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
State = Visibility.Visible
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 5),
Children = new Drawable[]
{
new StartStopButton(),
new AudioVisualiser(),
}
},
new ScrollableTimeline
new TimelineArea
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1000, 100)
RelativeSizeAxes = Axes.X,
Size = new Vector2(0.8f, 100)
}
};
}
private class AudioVisualiser : CompositeDrawable
{
private readonly Drawable marker;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock adjustableClock;
public AudioVisualiser()
{
Size = new Vector2(250, 25);
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.25f,
},
marker = new Box
{
RelativePositionAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Width = 2,
}
};
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock, IBindableBeatmap beatmap)
{
this.adjustableClock = adjustableClock;
this.beatmap.BindTo(beatmap);
}
protected override void Update()
{
base.Update();
if (beatmap.Value.Track.IsLoaded)
marker.X = (float)(adjustableClock.CurrentTime / beatmap.Value.Track.Length);
}
}
private class StartStopButton : Button
{
private IAdjustableClock adjustableClock;
private bool started;
public StartStopButton()
{
BackgroundColour = Color4.SlateGray;
Size = new Vector2(100, 50);
Text = "Start";
Action = onClick;
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
}
private void onClick()
{
if (started)
{
adjustableClock.Stop();
Text = "Start";
}
else
{
adjustableClock.Start();
Text = "Stop";
}
started = !started;
}
}
}
}

View File

@ -1,8 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -10,9 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using OpenTK;
@ -20,10 +16,9 @@ using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseEditorSeekSnapping : EditorClockTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(HitObjectComposer) };
public TestCaseEditorSeekSnapping()
{
BeatDivisor.Value = 4;
@ -56,22 +51,13 @@ namespace osu.Game.Tests.Visual
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
testSeekNoSnapping();
testSeekSnappingOnBeat();
testSeekSnappingInBetweenBeat();
testSeekForwardNoSnapping();
testSeekForwardSnappingOnBeat();
testSeekForwardSnappingFromInBetweenBeat();
testSeekBackwardSnappingOnBeat();
testSeekBackwardSnappingFromInBetweenBeat();
testSeekingWithFloatingPointBeatLength();
}
/// <summary>
/// Tests whether time is correctly seeked without snapping.
/// </summary>
private void testSeekNoSnapping()
[Test]
public void TestSeekNoSnapping()
{
reset();
@ -94,7 +80,8 @@ namespace osu.Game.Tests.Visual
/// Tests whether seeking to exact beat times puts us on the beat time.
/// These are the white/yellow ticks on the graph.
/// </summary>
private void testSeekSnappingOnBeat()
[Test]
public void TestSeekSnappingOnBeat()
{
reset();
@ -117,9 +104,9 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests whether seeking to somewhere in the middle between beats puts us on the expected beats.
/// For example, snapping between a white/yellow beat should put us on either the yellow or white, depending on which one we're closer too.
/// If
/// </summary>
private void testSeekSnappingInBetweenBeat()
[Test]
public void TestSeekSnappingInBetweenBeat()
{
reset();
@ -140,7 +127,8 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that when seeking forward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
/// </summary>
private void testSeekForwardNoSnapping()
[Test]
public void TestSeekForwardNoSnapping()
{
reset();
@ -159,7 +147,8 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that when seeking forward with beat snapping, all beats are snapped to and timing points are never skipped.
/// </summary>
private void testSeekForwardSnappingOnBeat()
[Test]
public void TestSeekForwardSnappingOnBeat()
{
reset();
@ -181,7 +170,8 @@ namespace osu.Game.Tests.Visual
/// Tests that when seeking forward from in-between two beats, the next beat or timing point is snapped to, and no beats are skipped.
/// This will also test being extremely close to the next beat/timing point, to ensure rounding is not an issue.
/// </summary>
private void testSeekForwardSnappingFromInBetweenBeat()
[Test]
public void TestSeekForwardSnappingFromInBetweenBeat()
{
reset();
@ -214,21 +204,20 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that when seeking backward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
/// </summary>
private void testSeekBackwardNoSnapping()
[Test]
public void TestSeekBackwardNoSnapping()
{
reset();
AddStep("Seek(450)", () => Clock.Seek(450));
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 425", () => Clock.CurrentTime == 425);
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 375", () => Clock.CurrentTime == 375);
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 325", () => Clock.CurrentTime == 325);
AddAssert("Time = 150", () => Clock.CurrentTime == 150);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 125", () => Clock.CurrentTime == 125);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 25", () => Clock.CurrentTime == 25);
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
AddStep("SeekBackward", () => Clock.SeekBackward());
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
}
@ -236,7 +225,8 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that when seeking backward with beat snapping, all beats are snapped to and timing points are never skipped.
/// </summary>
private void testSeekBackwardSnappingOnBeat()
[Test]
public void TestSeekBackwardSnappingOnBeat()
{
reset();
@ -259,7 +249,8 @@ namespace osu.Game.Tests.Visual
/// Tests that when seeking backward from in-between two beats, the previous beat or timing point is snapped to, and no beats are skipped.
/// This will also test being extremely close to the previous beat/timing point, to ensure rounding is not an issue.
/// </summary>
private void testSeekBackwardSnappingFromInBetweenBeat()
[Test]
public void TestSeekBackwardSnappingFromInBetweenBeat()
{
reset();
@ -280,7 +271,8 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Tests that there are no rounding issues when snapping to beats within a timing point with a floating-point beatlength.
/// </summary>
private void testSeekingWithFloatingPointBeatLength()
[Test]
public void TestSeekingWithFloatingPointBeatLength()
{
reset();
@ -288,7 +280,7 @@ namespace osu.Game.Tests.Visual
AddStep("Seek(0)", () => Clock.Seek(0));
for (int i = 0; i < 20; i++)
for (int i = 0; i < 9; i++)
{
AddStep("SeekForward, Snap", () =>
{
@ -298,7 +290,7 @@ namespace osu.Game.Tests.Visual
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
}
for (int i = 0; i < 20; i++)
for (int i = 0; i < 9; i++)
{
AddStep("SeekBackward, Snap", () =>
{
@ -316,16 +308,6 @@ namespace osu.Game.Tests.Visual
AddStep("Reset", () => Clock.Seek(0));
}
private class TestHitObjectComposer : HitObjectComposer
{
public TestHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[0];
}
private class TimingPointVisualiser : CompositeDrawable
{
private readonly double length;

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
@ -17,6 +19,12 @@ namespace osu.Game.Tests.Visual
[Description("PlaySongSelect leaderboard")]
public class TestCaseLeaderboard : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] {
typeof(Placeholder),
typeof(MessagePlaceholder),
typeof(RetrievalFailurePlaceholder),
};
private RulesetStore rulesets;
private readonly FailableLeaderboard leaderboard;

View File

@ -0,0 +1,63 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseLoadingAnimation : GridTestCase
{
public TestCaseLoadingAnimation()
: base(2, 2)
{
LoadingAnimation loading;
Cell(0).AddRange(new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both
},
loading = new LoadingAnimation()
});
loading.Show();
Cell(1).AddRange(new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both
},
loading = new LoadingAnimation()
});
loading.Show();
Cell(2).AddRange(new Drawable[]
{
new Box
{
Colour = Color4.Gray,
RelativeSizeAxes = Axes.Both
},
loading = new LoadingAnimation()
});
loading.Show();
Cell(3).AddRange(new Drawable[]
{
loading = new LoadingAnimation()
});
Scheduler.AddDelayed(() => loading.ToggleVisibility(), 200, true);
}
}
}

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@ -8,6 +8,8 @@ using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Screens.Lounge;
using osu.Game.Users;
@ -165,6 +167,7 @@ namespace osu.Game.Tests.Visual
AddStep(@"set rooms", () => lounge.Rooms = rooms);
selectAssert(1);
AddStep(@"open room 1", () => clickRoom(1));
AddUntilStep(() => lounge.ChildScreen?.IsCurrentScreen == true, "wait until room current");
AddStep(@"make lounge current", lounge.MakeCurrent);
filterAssert(@"THE FINAL", LoungeTab.Public, 1);
filterAssert(string.Empty, LoungeTab.Public, 2);
@ -198,6 +201,8 @@ namespace osu.Game.Tests.Visual
private class TestLounge : Lounge
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
public IEnumerable<DrawableRoom> ChildRooms => RoomsContainer.Children.Where(r => r.MatchingFilter);
public Room SelectedRoom => Inspector.Room;

View File

@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
Ruleset ruleset = rulesetInfo.CreateInstance();
AddStep($"switch to {ruleset.Description}", () => modSelect.Ruleset.Value = rulesetInfo);
AddStep($"switch to {ruleset.Description}", () => Ruleset.Value = rulesetInfo);
switch (ruleset)
{

View File

@ -0,0 +1,26 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics.Containers;
using osu.Game.Screens.Backgrounds;
namespace osu.Game.Tests.Visual
{
public class TestCaseParallaxContainer : OsuTestCase
{
public TestCaseParallaxContainer()
{
ParallaxContainer parallax;
Add(parallax = new ParallaxContainer
{
Child = new BackgroundScreenDefault { Alpha = 0.8f }
});
AddStep("default parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT);
AddStep("high parallax", () => parallax.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * 10);
AddStep("no parallax", () => parallax.ParallaxAmount = 0);
AddStep("negative parallax", () => parallax.ParallaxAmount = -ParallaxContainer.DEFAULT_PARALLAX_AMOUNT);
}
}
}

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@ -122,7 +122,6 @@ namespace osu.Game.Tests.Visual
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),

View File

@ -0,0 +1,127 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Beatmaps;
namespace osu.Game.Tests.Visual
{
public class TestCasePreviewTrackManager : OsuTestCase, IPreviewTrackOwner
{
private readonly PreviewTrackManager trackManager = new TestPreviewTrackManager();
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs(trackManager);
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(trackManager);
}
[Test]
public void TestStartStop()
{
PreviewTrack track = null;
AddStep("get track", () => track = getOwnedTrack());
AddStep("start", () => track.Start());
AddAssert("started", () => track.IsRunning);
AddStep("stop", () => track.Stop());
AddAssert("stopped", () => !track.IsRunning);
}
[Test]
public void TestStartMultipleTracks()
{
PreviewTrack track1 = null;
PreviewTrack track2 = null;
AddStep("get tracks", () =>
{
track1 = getOwnedTrack();
track2 = getOwnedTrack();
});
AddStep("start track 1", () => track1.Start());
AddStep("start track 2", () => track2.Start());
AddAssert("track 1 stopped", () => !track1.IsRunning);
AddAssert("track 2 started", () => track2.IsRunning);
}
[Test]
public void TestCancelFromOwner()
{
PreviewTrack track = null;
AddStep("get track", () => track = getOwnedTrack());
AddStep("start", () => track.Start());
AddStep("stop by owner", () => trackManager.StopAnyPlaying(this));
AddAssert("stopped", () => !track.IsRunning);
}
[Test]
public void TestCancelFromNonOwner()
{
TestTrackOwner owner = null;
PreviewTrack track = null;
AddStep("get track", () => AddInternal(owner = new TestTrackOwner(track = getTrack())));
AddStep("start", () => track.Start());
AddStep("attempt stop", () => trackManager.StopAnyPlaying(this));
AddAssert("not stopped", () => track.IsRunning);
AddStep("stop by true owner", () => trackManager.StopAnyPlaying(owner));
AddAssert("stopped", () => !track.IsRunning);
}
private PreviewTrack getTrack() => trackManager.Get(null);
private PreviewTrack getOwnedTrack()
{
var track = getTrack();
AddInternal(track);
return track;
}
private class TestTrackOwner : CompositeDrawable, IPreviewTrackOwner
{
public TestTrackOwner(PreviewTrack track)
{
AddInternal(track);
}
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
}
private class TestPreviewTrackManager : PreviewTrackManager
{
protected override TrackManagerPreviewTrack CreatePreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager) => new TestPreviewTrack(beatmapSetInfo, trackManager);
protected class TestPreviewTrack : TrackManagerPreviewTrack
{
public TestPreviewTrack(BeatmapSetInfo beatmapSetInfo, TrackManager trackManager)
: base(beatmapSetInfo, trackManager)
{
}
protected override Track GetTrack() => new TrackVirtual { Length = 100000 };
}
}
}
}

View File

@ -114,7 +114,7 @@ namespace osu.Game.Tests.Visual
private class TestPlayfield : ScrollingPlayfield
{
public readonly ScrollingDirection Direction;
public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)

View File

@ -12,6 +12,7 @@ using osu.Game.Overlays.Profile.Sections.Recent;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tests.Visual
{
@ -49,15 +50,15 @@ namespace osu.Game.Tests.Visual
};
}
private IEnumerable<RecentActivity> createDummyActivities()
private IEnumerable<APIRecentActivity> createDummyActivities()
{
var dummyBeatmap = new RecentActivity.RecentActivityBeatmap
var dummyBeatmap = new APIRecentActivity.RecentActivityBeatmap
{
Title = @"Dummy beatmap",
Url = "/b/1337",
};
var dummyUser = new RecentActivity.RecentActivityUser
var dummyUser = new APIRecentActivity.RecentActivityUser
{
Username = "DummyReborn",
Url = "/u/666",
@ -66,61 +67,61 @@ namespace osu.Game.Tests.Visual
return new[]
{
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.Achievement,
Achievement = new RecentActivity.RecentActivityAchievement
Achievement = new APIRecentActivity.RecentActivityAchievement
{
Name = @"Feelin' It",
Slug = @"all-secret-feelinit",
},
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapPlaycount,
Count = 1337,
Beatmap = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetApprove,
Approval = BeatmapApproval.Qualified,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetDelete,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetRevive,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetRevive,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetUpdate,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.BeatmapsetUpload,
Beatmapset = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.Rank,
@ -128,29 +129,29 @@ namespace osu.Game.Tests.Visual
Mode = "osu!",
Beatmap = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.RankLost,
Mode = "osu!",
Beatmap = dummyBeatmap,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.UsernameChange,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.UserSupportAgain,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.UserSupportFirst,
},
new RecentActivity
new APIRecentActivity
{
User = dummyUser,
Type = RecentActivityType.UserSupportGift,

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Overlays.Volume;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
@ -17,13 +18,21 @@ namespace osu.Game.Tests.Visual
{
VolumeMeter meter;
MuteButton mute;
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue));
Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue) { Position = new Vector2(10) });
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
Add(new VolumeMeter("BIG", 250, Color4.Red)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(10),
});
Add(mute = new MuteButton
{
Margin = new MarginPadding { Top = 200 }
});
AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1);
AddToggleStep("mute", b => mute.Current.Value = b);
}
}

View File

@ -6,11 +6,10 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual
{
@ -20,35 +19,25 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = new WaveformTestBeatmap();
FillFlowContainer flow;
Child = flow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 10),
Children = new Drawable[]
{
new MusicController
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = 100,
State = Visibility.Visible
},
}
};
for (int i = 1; i <= 16; i *= 2)
{
var newDisplay = new BeatmapWaveformGraph
var newDisplay = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,
Resolution = 1f / i,
Beatmap = Beatmap
Waveform = Beatmap.Value.Waveform,
};
Beatmap.ValueChanged += b => newDisplay.Beatmap = b;
flow.Add(new Container
{
RelativeSizeAxes = Axes.X,

View File

@ -0,0 +1,129 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Cursor;
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
{
private readonly ZoomableScrollContainer scrollContainer;
private readonly Drawable innerBox;
public TestCaseZoomableScrollContainer()
{
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Height = 250,
Width = 0.75f,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(30)
},
scrollContainer = new ZoomableScrollContainer { RelativeSizeAxes = Axes.Both }
}
},
new MenuCursor()
};
scrollContainer.Add(innerBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0.8f, 0.6f, 0.4f, 1f), new Color4(0.4f, 0.6f, 0.8f, 1f))
});
}
[Test]
public void TestZoom0()
{
reset();
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box width = 1x", () => Precision.AlmostEquals(boxQuad.Size, scrollQuad.Size));
}
[Test]
public void TestZoom10()
{
reset();
AddStep("Set zoom = 10", () => scrollContainer.Zoom = 10);
AddAssert("Box at 1/2", () => Precision.AlmostEquals(boxQuad.Centre, scrollQuad.Centre, 1));
AddAssert("Box width = 10x", () => Precision.AlmostEquals(boxQuad.Size.X, 10 * scrollQuad.Size.X));
}
[Test]
public void TestMouseZoomInOnceOutOnce()
{
reset();
// Scroll in at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Scroll by 3", () => InputManager.ScrollBy(new Vector2(0, 3)));
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
// Scroll out at 0.25
AddStep("Scroll by -3", () => InputManager.ScrollBy(new Vector2(0, -3)));
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
AddAssert("Box 1/4 at 1/4", () => Precision.AlmostEquals(boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X));
}
[Test]
public void TestMouseZoomInTwiceOutTwice()
{
reset();
// Scroll in at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
// Scroll in at 0.6
AddStep("Move mouse to 0.75x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.75f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Scroll by 1", () => InputManager.ScrollBy(new Vector2(0, 1)));
AddAssert("Box not at 0", () => !Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
// Very hard to determine actual position, so approximate
AddAssert("Box at correct position (1)", () => Precision.DefinitelyBigger(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, boxQuad.TopLeft.X + 0.25f * boxQuad.Size.X));
AddAssert("Box at correct position (2)", () => Precision.DefinitelyBigger(scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X, boxQuad.TopLeft.X + 0.3f * boxQuad.Size.X));
AddAssert("Box at correct position (3)", () => Precision.DefinitelyBigger(boxQuad.TopLeft.X + 0.6f * boxQuad.Size.X, scrollQuad.TopLeft.X + 0.6f * scrollQuad.Size.X));
// Scroll out at 0.6
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
// Scroll out at 0.25
AddStep("Move mouse to 0.25x", () => InputManager.MoveMouseTo(new Vector2(scrollQuad.TopLeft.X + 0.25f * scrollQuad.Size.X, scrollQuad.Centre.Y)));
AddStep("Scroll by -1", () => InputManager.ScrollBy(new Vector2(0, -1)));
AddAssert("Box at 0", () => Precision.AlmostEquals(boxQuad.TopLeft, scrollQuad.TopLeft));
}
private void reset()
{
AddStep("Reset", () =>
{
scrollContainer.Zoom = 0;
scrollContainer.ScrollTo(0, false);
});
}
private Quad scrollQuad => scrollContainer.ScreenSpaceDrawQuad;
private Quad boxQuad => innerBox.ScreenSpaceDrawQuad;
}
}