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https://github.com/osukey/osukey.git
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Add test coverage
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@ -1,13 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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@ -32,7 +30,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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TestSongSelect songSelect = null;
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pushAndConfirm(() => songSelect = new TestSongSelect());
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PushAndConfirm(() => songSelect = new TestSongSelect());
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AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
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AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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pushEscape();
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@ -49,7 +47,7 @@ namespace osu.Game.Tests.Visual.Navigation
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WorkingBeatmap beatmap() => Game.Beatmap.Value;
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Track track() => beatmap().Track;
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pushAndConfirm(() => new TestSongSelect());
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PushAndConfirm(() => new TestSongSelect());
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AddStep("import beatmap", () => ImportBeatmapTest.LoadOszIntoOsu(Game, virtualTrack: true).Wait());
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@ -77,7 +75,7 @@ namespace osu.Game.Tests.Visual.Navigation
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{
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TestSongSelect songSelect = null;
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pushAndConfirm(() => songSelect = new TestSongSelect());
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PushAndConfirm(() => songSelect = new TestSongSelect());
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AddStep("Show mods overlay", () => songSelect.ModSelectOverlay.Show());
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AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
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AddStep("Move mouse to backButton", () => InputManager.MoveMouseTo(backButtonPosition));
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@ -93,14 +91,14 @@ namespace osu.Game.Tests.Visual.Navigation
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[Test]
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public void TestExitMultiWithEscape()
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{
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pushAndConfirm(() => new Screens.Multi.Multiplayer());
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PushAndConfirm(() => new Screens.Multi.Multiplayer());
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exitViaEscapeAndConfirm();
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}
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[Test]
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public void TestExitMultiWithBackButton()
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{
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pushAndConfirm(() => new Screens.Multi.Multiplayer());
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PushAndConfirm(() => new Screens.Multi.Multiplayer());
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exitViaBackButtonAndConfirm();
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}
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@ -116,13 +114,6 @@ namespace osu.Game.Tests.Visual.Navigation
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AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
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}
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private void pushAndConfirm(Func<Screen> newScreen)
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{
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Screen screen = null;
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AddStep("Push new screen", () => Game.ScreenStack.Push(screen = newScreen()));
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AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen == screen && screen.IsLoaded);
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}
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private void pushEscape() =>
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AddStep("Press escape", () => pressAndRelease(Key.Escape));
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