Merge pull request #20835 from frenzibyte/improve-hide-mouse-on-keyboard

Improve automatic cursor hiding logic and limit to gameplay screen
This commit is contained in:
Dean Herbert
2022-10-20 11:44:20 +09:00
committed by GitHub
6 changed files with 36 additions and 6 deletions

View File

@ -178,6 +178,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestKeyboardLocalCursor([Values] bool clickToShow)
{
AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
AddStep("Move to purple area", () => InputManager.MoveMouseTo(cursorBoxes[3].ScreenSpaceDrawQuad.Centre + new Vector2(10, 0)));
AddAssert("Check purple cursor visible", () => checkVisible(cursorBoxes[3].Cursor));
AddAssert("Check global cursor alpha is 1", () => globalCursorDisplay.MenuCursor.Alpha == 1);
@ -201,6 +202,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestKeyboardUserCursor([Values] bool clickToShow)
{
AddStep("Enable cursor hiding", () => globalCursorDisplay.MenuCursor.HideCursorOnNonMouseInput = true);
AddStep("Move to green area", () => InputManager.MoveMouseTo(cursorBoxes[0]));
AddAssert("Check green cursor visible", () => checkVisible(cursorBoxes[0].Cursor));
AddAssert("Check global cursor alpha is 0", () => !checkVisible(globalCursorDisplay.MenuCursor) && globalCursorDisplay.MenuCursor.ActiveCursor.Alpha == 0);