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Merge pull request #8362 from peppy/fix-slidertick-judgement-accuracy
Fix slider ticks/repeats contributing to accuracy
This commit is contained in:
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly Container<DrawableSliderHead> headContainer;
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private readonly Container<DrawableSliderTail> tailContainer;
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private readonly Container<DrawableSliderTick> tickContainer;
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private readonly Container<DrawableRepeatPoint> repeatContainer;
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private readonly Container<DrawableSliderRepeat> repeatContainer;
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private readonly Slider slider;
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
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tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableRepeatPoint> { RelativeSizeAxes = Axes.Both },
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repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
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Ball = new SliderBall(s, this)
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{
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GetInitialHitAction = () => HeadCircle.HitAction,
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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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tickContainer.Add(tick);
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break;
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case DrawableRepeatPoint repeat:
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case DrawableSliderRepeat repeat:
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repeatContainer.Add(repeat);
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break;
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}
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@ -129,8 +129,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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case SliderTick tick:
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return new DrawableSliderTick(tick) { Position = tick.Position - slider.Position };
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case RepeatPoint repeat:
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return new DrawableRepeatPoint(repeat, this) { Position = repeat.Position - slider.Position };
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case SliderRepeat repeat:
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return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - slider.Position };
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}
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return base.CreateNestedHitObject(hitObject);
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@ -14,19 +14,19 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableRepeatPoint : DrawableOsuHitObject, ITrackSnaking
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public class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking
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{
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private readonly RepeatPoint repeatPoint;
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private readonly SliderRepeat sliderRepeat;
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private readonly DrawableSlider drawableSlider;
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private double animDuration;
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private readonly Drawable scaleContainer;
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider)
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: base(repeatPoint)
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public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
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: base(sliderRepeat)
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{
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this.repeatPoint = repeatPoint;
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this.sliderRepeat = sliderRepeat;
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this.drawableSlider = drawableSlider;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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@ -48,13 +48,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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if (sliderRepeat.StartTime <= Time.Current)
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ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
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}
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protected override void UpdateInitialTransforms()
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{
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animDuration = Math.Min(300, repeatPoint.SpanDuration);
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animDuration = Math.Min(300, sliderRepeat.SpanDuration);
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this.Animate(
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d => d.FadeIn(animDuration),
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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
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{
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bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
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bool isRepeatAtEnd = sliderRepeat.RepeatIndex % 2 == 0;
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List<Vector2> curve = ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
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Position = isRepeatAtEnd ? end : start;
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@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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break;
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case SliderEventType.Repeat:
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AddNested(new RepeatPoint
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AddNested(new SliderRepeat
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{
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RepeatIndex = e.SpanIndex,
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SpanDuration = SpanDuration,
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@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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foreach (var tick in NestedHitObjects.OfType<SliderTick>())
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tick.Samples = sampleList;
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foreach (var repeat in NestedHitObjects.OfType<RepeatPoint>())
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foreach (var repeat in NestedHitObjects.OfType<SliderRepeat>())
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repeat.Samples = getNodeSamples(repeat.RepeatIndex + 1);
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if (HeadCircle != null)
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects
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{
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public class RepeatPoint : OsuHitObject
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public class SliderRepeat : OsuHitObject
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{
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public int RepeatIndex { get; set; }
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public double SpanDuration { get; set; }
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@ -28,8 +28,15 @@ namespace osu.Game.Rulesets.Osu.Objects
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TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public override Judgement CreateJudgement() => new SliderRepeatJudgement();
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public class SliderRepeatJudgement : OsuJudgement
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{
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public override bool IsBonus => true;
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protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
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}
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}
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}
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@ -30,8 +30,15 @@ namespace osu.Game.Rulesets.Osu.Objects
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TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
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}
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public override Judgement CreateJudgement() => new OsuJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public override Judgement CreateJudgement() => new SliderTickJudgement();
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public class SliderTickJudgement : OsuJudgement
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{
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public override bool IsBonus => true;
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protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
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}
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}
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}
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