From 6b4b6de5545f16762a8a63fdeb011ed6e95ee093 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 12 Nov 2021 13:51:02 +0100 Subject: [PATCH] Fix test gameplay starting in a hidden state --- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 479dc2e6b3..f49603c754 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -44,6 +44,16 @@ namespace osu.Game.Screens.Edit.GameplayTest protected override bool CheckModsAllowFailure() => false; // never fail. + public override void OnEntering(IScreen last) + { + base.OnEntering(last); + + // finish alpha transforms on entering to avoid gameplay starting in a half-hidden state. + // the finish calls are purposefully not propagated to children to avoid messing up their state. + FinishTransforms(); + GameplayClockContainer.FinishTransforms(false, nameof(Alpha)); + } + public override bool OnExiting(IScreen next) { musicController.Stop();