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Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
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@ -28,7 +28,7 @@ namespace osu.Desktop.VisualTests.Tests
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ColourInfo = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke),
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RelativeSizeAxes = Framework.Graphics.Axes.Both,
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});
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Add(pauseOverlay = new PauseOverlay());
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Add(pauseOverlay = new PauseOverlay { Depth = -1 });
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Add(new Button
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{
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