Split out IHasPath from IHasCurve to better define hitobjects

This commit is contained in:
Dean Herbert
2020-05-26 17:44:47 +09:00
parent ad10a7f0b2
commit 6b5b215299
13 changed files with 57 additions and 43 deletions

View File

@ -9,7 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Objects.Legacy
{
internal abstract class ConvertSlider : ConvertHitObject, IHasCurve, IHasLegacyLastTickOffset
internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.