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Split out IHasPath from IHasCurve to better define hitobjects
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@ -9,7 +9,7 @@ using osu.Game.Beatmaps.ControlPoints;
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namespace osu.Game.Rulesets.Objects.Legacy
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{
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internal abstract class ConvertSlider : ConvertHitObject, IHasCurve, IHasLegacyLastTickOffset
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internal abstract class ConvertSlider : ConvertHitObject, IHasPathWithRepeats, IHasLegacyLastTickOffset
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{
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/// <summary>
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/// Scoring distance with a speed-adjusted beat length of 1 second.
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